userIan Hendersoncancel

4,627 Commits over 731 Days - 0.26cph!

5 Months Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
5 Months Ago
main -> syncvars
5 Months Ago
main -> new_menu
5 Months Ago
Optimised SyncAttribute searching on patching step
5 Months Ago
Fix train engine packing options
5 Months Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
5 Months Ago
Remove excess protos on train engine
5 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
5 Months Ago
Fix some logic errors in train sync vars
5 Months Ago
watergun_achievements_fix -> main
5 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
5 Months Ago
watergun_achievements_fix -> main
5 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
5 Months Ago
simple_snow_usage -> main
5 Months Ago
Remove some debug stuff
5 Months Ago
Fix incorrect beehive boolean trigger
5 Months Ago
main -> simple_snow_usage
5 Months Ago
main -> syncvars
5 Months Ago
main -> new_menu
5 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
5 Months Ago
compile_simulator_window -> main
5 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
5 Months Ago
pooling_test_command -> main
5 Months Ago
pooling_test_command -> main
5 Months Ago
Wrap whole thing in client block instead
5 Months Ago
Compile error
5 Months Ago
pooling_test_command -> main
5 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
5 Months Ago
vine_pooling_nre -> main
5 Months Ago
Ensure vine renderer is not null
5 Months Ago
vine_swing_dismount_fix -> main
5 Months Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
5 Months Ago
sticky_vines_fix -> main
5 Months Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
5 Months Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
5 Months Ago
simple_snow_usage -> main
5 Months Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
5 Months Ago
beeswarm_rename -> main
5 Months Ago
Rename Beeswarm to Bee Swarm Localisation
5 Months Ago
jungle_floor_cube_fix -> main
5 Months Ago
Ensure shadow is using the right model
5 Months Ago
simple_snow_usage -> main
5 Months Ago
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
5 Months Ago
better_beehive_ui-> main
5 Months Ago
Show 'not producing honeycomb' if the beehive has a low enough temperature Move status up to just under information so you dont have to look at the bottom of the panel Cleanup beehive lootpanel
5 Months Ago
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
5 Months Ago
better_bike_fuel_interaction -> main
5 Months Ago
Stop showing open fuel storage all the time when mounted on a bike. You need to look down delibrately to get the popup
5 Months Ago
jungle_floor_cube_fix -> main
5 Months Ago
Fix jungle floor spawning a random cube in the centre when highlighting it