141,682 Commits over 4,383 Days - 1.35cph!

11 Years Ago
Shadow tweak test
11 Years Ago
Tweaked corpse entity bounds
11 Years Ago
Tweaked entity visibility check
11 Years Ago
Shadow tweak
11 Years Ago
Cull twig wall shadow casting mesh when batched
11 Years Ago
Tweaked player corpse bounds
11 Years Ago
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11 Years Ago
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11 Years Ago
Warmup tweak
11 Years Ago
Prevented UI accidentally dissapearing when jabbing F keys
11 Years Ago
Moved options to main menu (this will get better)
11 Years Ago
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs Updated native code to match changes to Unity's plugin event handling; gets rid of warning Updated native builds with latest changes; incremented version in selfcheck
11 Years Ago
Go easy on water local refl gap reduction to reduce back tracing issues
11 Years Ago
Quarry ladder optimizations, prefab update
11 Years Ago
Quarry LOD Atlasing (on L2 & L3)
11 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
11 Years Ago
Various building exploit fixes
11 Years Ago
Refresh batched collider after building block rotation
11 Years Ago
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11 Years Ago
snow impact effects no longer look like tiny geysers in shadow.
11 Years Ago
Bug reporter updates
11 Years Ago
blunt/stab/slash impact decals
11 Years Ago
Survey charge sounds, first pass
11 Years Ago
Bullet ricochet sounds, first pass
11 Years Ago
Construction and upgrade sounds, first pass
11 Years Ago
Small stash dig sounds
11 Years Ago
Salvage ice pick deploy sound polish
11 Years Ago
Super distant gunshot polish/consistency pass
11 Years Ago
Rock weapon strike sounds less like a land slide
11 Years Ago
Large wood gate sounds
11 Years Ago
Melee cloth impact sounds
11 Years Ago
Melee grass impacts
11 Years Ago
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11 Years Ago
Oiljack LOD Atlasing (on L3)
11 Years Ago
Building Skins Interior blocks and wallpaper/floors carpet example textures
11 Years Ago
Pumpjack and quarry batching
11 Years Ago
Bug reporter, report errors
11 Years Ago
Stairs gib models, prefab setup
11 Years Ago
Slight changes to the Oiljack L3
11 Years Ago
Fixed in-editor resource gathering
11 Years Ago
Changed BaseMelee distance check to entity API
11 Years Ago
Shadow casdade/distance options Reorganised options screen (still shit)
11 Years Ago
Fixed perf issue in WaterEx.Update; added River tag Added more profiler sample tags
11 Years Ago
All footprint decals apart from the Boar
11 Years Ago
Fixed slow loading
11 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
11 Years Ago
Don't fall back to concrete particles if no particles can be found
11 Years Ago
deleted wronf decal
11 Years Ago
Fixed PlayerInventory.GetAmount NRE
11 Years Ago
Native update; more safeness for devreq