198,647 Commits over 4,140 Days - 2.00cph!

Just Now
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
13 Minutes Ago
Additional test save
26 Minutes Ago
Fixed store overlay pages showing still showing text group when the content has no texts
27 Minutes Ago
Fixed store grids not taking into account height when calculating used cells
30 Minutes Ago
Some cleanup and support for recalculating after load
33 Minutes Ago
Adding COL meshes for floating walkways
38 Minutes Ago
Legacy Wood External images and store setup
59 Minutes Ago
Add min/max value descriptions to NBZ cvars.
1 Hour Ago
WIP more robust bounds/center related calculations.
1 Hour Ago
1 Hour Ago
▉▅▊▋▌ ▆▆ ▋▇▆█▋ ▄▇▍▍ █▉▍▇▄▉ ▊▉▋▉▅ ▌▇ ▅▋▌▊ ▋▇ ▇▆▌, ▊▉▅▍▉▉▄ ▆ ▍▅▌▌█▅▆ ▋▄▄▉▄▄ ▇▅█ ▇▆█▉▅▇▍▉▊▊. ▍▇▅ ▅▄▅▉▉▊ ▍▍▉▋▊ ▊▍▊▇▌ ▆▌ ▆▇▊▉▆▄▉ ▅▉▅/▆▅▋▆▌ ▉▍ ▍█▉█▊ ▆▉▌▉ ▌▌▆▊▉▋█▌ + ▊▍█▉▋▅.
1 Hour Ago
Add Legacy Wood External gate to new store
3 Hours Ago
Make silenced weapons harder to hear for scientists
3 Hours Ago
merge from main
3 Hours Ago
Increase heavy scientist health to match old one
3 Hours Ago
merge from new_menu
3 Hours Ago
Convared the weekly skins preload, makes it easier to debug
3 Hours Ago
main -> compass
3 Hours Ago
main -> pilot_hazmat_dlc
3 Hours Ago
Removed a bunch of components I don't need on the skin viewer camera
3 Hours Ago
merge from reenable_scrappy_damagefx
3 Hours Ago
reapply 125577 reenable_scrappy_damagefx
3 Hours Ago
Compass animation polish
3 Hours Ago
merge from hackweek_fps_loggin
3 Hours Ago
merge from static_entities_hostile_fix
3 Hours Ago
hooked up pilot_hazmat steam id to unlock storage box id
3 Hours Ago
merge from windmill_gib_fix
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
4 Hours Ago
Merge from naval update
Today
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
Today
Merge from animation_update_medical_syringe
Today
Merge from main
new_menu -> aux3
Today
Merge from hardcore_refresh
Today
Fix server not sending fog images to client on connect
Today
Possible NRE fix when connecting to a hardcore server and dying quickly
Today
Merge from hardcore_refresh
Today
Rename convar enum for clearer options down the line
Today
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
Today
Merge from aug2025_media/pilot_hazmat_merge
Today
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
Today
NRE fix for store page not updated yet
Today
Added item override feature to page overlay content Ceiling and floor wallpaper pack content Fixed some transition bs when opening pages
Today
Can no longer loot rifle, smg or semi bodies
Today
Merge from main
Added pop support to FlexTransition - lets the object animate back to where it started
Today
Fixed road sign gloves name typo