128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Attempt to stop Canvas.BuildBatch taking 4ms per frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NREs in MaterialConfig
Can't place ladders inside ladders
 
                
                
                
                
                
             
         
        
            
            
            
                
                No shooting from ladders
Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add concmds  to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
 
                
                
                
                
                
             
         
        
            
            
            
                
                Default project settings missing CLIENT
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaking player movement mass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dev section to F2 menu (just some layer toggles for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied Xavier's fixed snow jackets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animate animals further away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo)
Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
 
                
                
                
                
                
             
         
        
            
            
            
                
                The glorious return of fps.graph
 
                
                
                
                
                
             
         
        
            
            
            
                
                Even better without missing materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed server not compiling
Stats stuff
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed radtown barrel spawners spawning spawn handler entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                tracers effects are scaled based on velocity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added HDR additive particle shader (use this for flames / tracers instead of the standard shader)
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted tracer material to look similar to old one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Supply Signal now networks properly to people out of range or if they are just connecting
projectiles clean themselves up when invisible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated metal facemask to have separate collision for metal and leather pieces (metal for mask, cloth for skullcap)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-fix stag footstep sound references
 
                
                
                
                
                
             
         
        
            
            
            
                
                attempt to fix footstep issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server browser filtering
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                disabled particle refraction
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made anti-cheat bans visible to other server users
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed particle refraction shader, reenabled it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn deployables by the prefab name (for editor play)
Wounding stats
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added sorting layer for refractive particles (fixes sorting issues when more than one refraction particle emitter is on screen)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.shadowlights (defaults to 1, specifies # of lights that are allowed to cast shadows - no longer linked to graphics.quality)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made graphics.shaderlod affect all shaders
Fixed ST shaders breaking with shaderlod < 400
Changed ST billboard material to our version (with the LOD fix)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Replaced graphics.trees with toggle in dev menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sometimes copying the wrong bundle folder in RustBuilder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lets try no seperate shader bundles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scale fps.graph to fill the entire screen in x direction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow inspector serialization of Vector2i and Vector3i
Added Vector2b and Vector3b
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                water catchers 2.0 - models, textures, mat, lods and gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undone changes to UIScene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaking player collision size