reporust_rebootcancel

139,645 Commits over 4,383 Days - 1.33cph!

4 Minutes Ago
merge from computer_station_IO
37 Minutes Ago
update apartment_complex_monument/prototype
38 Minutes Ago
Fix .meta files that were trying to create random folders
41 Minutes Ago
merge from PlayerRigUpdate2/Hair_Fixes
43 Minutes Ago
Update manifest.asset
48 Minutes Ago
Codegen
48 Minutes Ago
Codegen
51 Minutes Ago
Some niche fixtures that I missed. Scene
52 Minutes Ago
merge from main -> apartment_complex_monument
53 Minutes Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
54 Minutes Ago
Add apartment vendor to monument
55 Minutes Ago
55 Minutes Ago
Fix apartment room prefabs
55 Minutes Ago
Configure apartment vendor
56 Minutes Ago
Conversation
56 Minutes Ago
More functionality and fixes
1 Hour Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
1 Hour Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
2 Hours Ago
Male head re-exports to fix lods missing extra UV channels
2 Hours Ago
Merge: from main
2 Hours Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
2 Hours Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
2 Hours Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
2 Hours Ago
2 Hours Ago
Apartment vendor conversation
2 Hours Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
2 Hours Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
3 Hours Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
3 Hours Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
3 Hours Ago
merge from playerrigupdate2
3 Hours Ago
renamed new binocular texture sets to conform to the new standard
3 Hours Ago
add menu option for no power to show computer cant work without, add item info for power draw
3 Hours Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
3 Hours Ago
Fixed NRE in pants.knightarmour
4 Hours Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
4 Hours Ago
Fixed the variance shadow map filtering for cached shadows
4 Hours Ago
merge from playerrigupdate2
4 Hours Ago
Remove "todo" comment
4 Hours Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
4 Hours Ago
Akin pass for scarecrow outfit
4 Hours Ago
Fix rotation treating navspace as worldspace in move()
4 Hours Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
4 Hours Ago
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4 Hours Ago
Converted the min and max framerate settings for cached shadows to convars as they shouldn't be set per light
4 Hours Ago
setup 3p/world model anims for crossbow bowless weapon
4 Hours Ago
Fix workbench inventory eating scrap
4 Hours Ago
Prefix all logs so it's clear which one come from unity navmesh and from the new navmesh
4 Hours Ago
Merge from new_achievements_apr26
4 Hours Ago
Split RustNavMeshAgent class in more files (separate unity API from custom stuff)