141,914 Commits over 4,413 Days - 1.34cph!
merge from console_quickjoin_fix
Re-set the interaction toast to "connecting" after disconnecting when switching server
Moved HotReloadSettings.asset to an editor folder
Suppress all the shader error/warning logs on server startup
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Neon signs lighting & mat tweaks.
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
Playground.player updated
merge from console_quickjoin_fix
Apartment complex interior progress
Fix error when trying to join another server while already connected
Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
Krieg backpack holster offset pass
missing .meta files that didnt show up
mortar ammo world model prefabs setup
relinked so can be dropped.
added mortar world model too and linked.
update to manifest.
ammo types still need proper weapon rack setup
Bunny suit mat assignment fix
Merge from workbench_upgrades
Ignore "AsyncResourceUpload failed." in server builds
Merge from workbench_upgrades
moved apartment prefab lighting into its own group
Disabled glass refraction
Moved market lighting to its own prefab.
Add clearance check convar
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Fix NRE in NPCNetworking (subscribers count)
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
wip provent building changes
Redo clearance zones, fucked it last time.
Tweak wb2 clearance volumes
Client-side fix for removing upgrades when clearance blocked.
merge from electricfurnace_emission_fix
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer
Fixes electric furnaces emission issues after loading a skin
Assign name and description keys to the base barrel and shelves items