reporust_rebootcancel

141,799 Commits over 4,413 Days - 1.34cph!

30 Minutes Ago
merge from main
41 Minutes Ago
merge from computer_station_IO
44 Minutes Ago
remove debug log
44 Minutes Ago
computer station only draws power from batteries when in use.
1 Hour Ago
merge from main
2 Hours Ago
Merge from 3p_spectator_improvements
2 Hours Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
2 Hours Ago
Merge from main
3 Hours Ago
Vending name max limit = 32
3 Hours Ago
merge from main
3 Hours Ago
Set character limit of 4 for all vending admin/purchase input boxes
3 Hours Ago
fix workshop emission intensity getting/setting
3 Hours Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
3 Hours Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
3 Hours Ago
undo 150488
3 Hours Ago
Added degree indicator
4 Hours Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
4 Hours Ago
Salvaged Cleaver audio tweaks
4 Hours Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
4 Hours Ago
exported edited 3p zipline anims
4 Hours Ago
6.3 fix
4 Hours Ago
Fix existing sell order NRE
4 Hours Ago
Fixing stray verts skinning for garage door
4 Hours Ago
RRP viewmodel camera
5 Hours Ago
Removed editor code that's no longer needed
5 Hours Ago
first pass on leaderboard, still WIP
5 Hours Ago
Improve mortar deployment around players
5 Hours Ago
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
5 Hours Ago
tick rate and visual tweaks
5 Hours Ago
Tiny tweak on the monitor display to make it reflect better.
6 Hours Ago
Player seed updates
6 Hours Ago
binocuar_fixes_2 -> main
6 Hours Ago
Ensure binoculars are hidden when relogging in
6 Hours Ago
Course changes
6 Hours Ago
▉ ██▅▍▌▉▉█▉ ▊▌▉▆▄ ▍▍▌▄▉▇█ ▉▆▊▇▍▋▌ ▍▆▋▉▊▇█ █▄▊▍▊ ▇▇▉▋▆▍ ▋█▉▊ ▆ ▊▉▊▄▍▆ ▉ ▉▌▌▋ ▉▆▍▇▍▌▉▉ ▍▆▄ ▍▄▄▍█▇█▅ ▆▆▇ ▄▅▍▍▆▉▆█▅▅▋▉
6 Hours Ago
Source updates
Today
codegen
Today
More wip UI
Today
Military vendor animation content
Today
Updating skinning for female skin
Today
more set dressing progress in streets
Today
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
Today
Bandit gear skinning update
Today
apartment medium art
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
Today
▅▅▌▇▌▄ █▉▆▌ █▋▅▌█▋█▋▉▉▍▄█▍▌▌█▉▌█▊▄▇▅▄▊▉▋▉▋▋▇▄█▆
Today
▊▌▅▄▇▆ ▄▄▅▉▋ ▄█▇▋▅▍ ▄▉▅▌ ▋▆ ▊▋▅▊▍▉▊▆ ▋▌▅▋▊ ▋▄▇ ▆▄▄█▇▋▉ ▉█ ▉▄█ ▊▌▋▌▌▉▉▇▅ ▊▄██▆ ▍▅▇▊▅▇▍▋ ▇▅▋▆▍ ▌▆ ▊▅▇█▆▉▍▅▇▍ ▄▅ ▋▆▉ ▍▉▍▅▌▇▅▌ █▋▉▍▉
Today
▄▉█▌▍▇ ▉▉▄▅ ▍▆▋▌