reporust_rebootcancel

140,960 Commits over 4,383 Days - 1.34cph!

49 Minutes Ago
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53 Minutes Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
1 Hour Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
3 Hours Ago
Fix "Rent Due" not showing
3 Hours Ago
Fix "Rent Due" vital not being assigned the correct type
3 Hours Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
3 Hours Ago
RTL and emoji input field stuff compile fixes
4 Hours Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
4 Hours Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
4 Hours Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
4 Hours Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
5 Hours Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
5 Hours Ago
Fix penthouse apartment hull being hidden when not rented
5 Hours Ago
Update manifest
5 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Hours Ago
merge mortar_prototype to main
5 Hours Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
5 Hours Ago
merge from main -> apartment_complex_monument
5 Hours Ago
fixed offset issues with salvaged cleaver following model refresh merge
5 Hours Ago
Added state sync to ak world rig reload anim
5 Hours Ago
Plushie mesh fixes and emmisive
6 Hours Ago
Fix server compile error from fix_dynamic_occlusion_pausing
6 Hours Ago
merge from new_inputsystem
6 Hours Ago
merge rust_relay_server -> main
6 Hours Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
6 Hours Ago
removed dud code, build fix
6 Hours Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
6 Hours Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
Today
updated wood stove prefab and mesh
Today
merge rust_relay_server -> main
Today
Ensure relay startup values are cached, even if disabled
Today
Add timeline playback, fix base layer not showing all clips.
Today
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Today
Swap sweep animations to the non-temp versions
Today
merge from fix_dynamic_occlusion_pausing -> main
Today
Updates bdu textures
Today
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
Today
Removed temp debug log
Today
Merge from main
Today
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
Today
isFKey goes from F1 to F24
Parachute fbx and skinning update
Today
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
Today
merge back load animation blending
Today
industrial large furnace - updated LODs, baked LOD3, added collider
Today
Darts viewmodel block out animation files
Today
Updating horse mask burst cloth settings
Today
wood stove fbx update and rug lods added
Today
Updating horse mask burst cloth
Today
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main