reporust_rebootcancel

139,774 Commits over 4,383 Days - 1.33cph!

1 Hour Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
2 Hours Ago
Add apartment lock to manifest
2 Hours Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
2 Hours Ago
Codegen command name
3 Hours Ago
Scaled to match mortar tube.
3 Hours Ago
Mortar ammo stuff.
3 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
Order fix
3 Hours Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
4 Hours Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
4 Hours Ago
merge from split_dump_command
4 Hours Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
4 Hours Ago
- item search bar setup - sell order creator setup
4 Hours Ago
Rollback the rollback
4 Hours Ago
Merge from main
4 Hours Ago
Merge from cleanup
4 Hours Ago
Convert some of the apartments furniture into entities
4 Hours Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
4 Hours Ago
Commands for `rentroom {room}` and `checkoutroom`
4 Hours Ago
merge from mortar
4 Hours Ago
Merge: from main
4 Hours Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
4 Hours Ago
Continued
4 Hours Ago
merge from main
4 Hours Ago
merge from fix_privaddfriend_vis
4 Hours Ago
add vis priv fix to turrets as well
4 Hours Ago
merge from main
4 Hours Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
5 Hours Ago
5 Hours Ago
salvaged axe refresh deploy anim updated
5 Hours Ago
Move all the upgrade item mods to a dedicated folder.
5 Hours Ago
Vital icons pass
5 Hours Ago
- Virtual Icon setup - Renames - Spacers
5 Hours Ago
Workbench.Upgrades pass
5 Hours Ago
5 Hours Ago
Bunch of small, misc cleanup
6 Hours Ago
Merge from parent
6 Hours Ago
exported updated crossbow bowless vm anims
Today
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
Today
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
Today
Merge: from main
Today
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
Today
same again
Today
removed unnecessary files
Today
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
Today
efficency and surplus gibs
Today
Clean: remove dead using statements Tests: none, trivial change
Today
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests