reporust_rebootcancel

137,810 Commits over 4,352 Days - 1.32cph!

38 Minutes Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
55 Minutes Ago
Setup a material and colour mask
1 Hour Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
1 Hour Ago
Merge form armoured_ladder_hatch
1 Hour Ago
Add door controller sockets to both hatches
2 Hours Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
3 Hours Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
5 Hours Ago
reapply WaterCamera change in RRP
5 Hours Ago
merge from main
5 Hours Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
5 Hours Ago
Remove unneeded prefabs
5 Hours Ago
Disable armored hatch placment on boats as they don't have convex colliders
5 Hours Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
6 Hours Ago
Update hatch item names and descriptions Fix pickup and repair targets
Today
Disabled read/write on models conflicting in last merge
Today
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
Change the button colour in command list if its been changed from the default value
Setup correct anchors for console output
Setup tooltips for each of the commands
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
Today
Tweaks. Scene backup.
Today
SimpleLight consistency fixes & improvements.
Today
Consistency fixes.
Today
Spotlights
Today
Office lights. Anisotropic texture tweaks.
Yesterday
merge from water_ssr_taa_flicker_fix
Yesterday
merge from water_reflection_probe_seam_fix
Yesterday
merge from vclouds_macos_reflection_fix
Yesterday
Fixed rogue materials drawing hair cap textures over face
Yesterday
Fix player seed with broken eyes
2 Days Ago
jungle rock offset fix
2 Days Ago
binoculars offset fix
2 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
2 Days Ago
Fixed 3p flashbang player offset
2 Days Ago
a lot more weapons charm setup
2 Days Ago
fixed 3p skull player offset
2 Days Ago
merge from path_preview
2 Days Ago
Fix "Unlocked" button appearing clickable
2 Days Ago
fix missing shader referene
2 Days Ago
Clean up and format the whole file a bit, it was a mess No functional changes
2 Days Ago
Set up small hunting trophy with updated rig (still not working though)
2 Days Ago
easier deployment on sloped river banks, improve river checking
2 Days Ago
Office light file tweaks & setup.
2 Days Ago
fixed 3p cake offset
2 Days Ago
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2 Days Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
2 Days Ago
2 Days Ago
Merge from improved_network_groups/variable_cell_size
2 Days Ago
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2 Days Ago
Work scene backup