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bring over WaterCamera changes into RRP
Submitting LNY horse armour with new tassels
moving the redesigned level to another scene for safer merges across branches
Guns box / model / prefab / lods and textures
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
merge from LNY26/horse_armour_LODs
Updated ridablehorse prefab with new fbx and added LODs
Fixed tassel material using wrong textures
Charcoal Box - texture update
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
Fixed toggling the hidden item buttons resetting your search
Wick improvements.
Screen shake tweaks on attack.
Silly Horse Mask Hair, icon update
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
Wick prefab consistency fixes
Adding new horse armour fbx with LODs
Change original fuse animation time to 1s to fix animation timescaling.
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly)
Higher res fuse sparks for 1st person purposes.
Cannon fuse hole is actually a black hole.
Merge from naval_update (spawn fixes for island cannons for testing)
anim update for cannon ball position in hand
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls
- Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins
- Paintball overalls item icon now updates to show whatever colour that overalls item last had applied
- Removed an unnecessary allocation when saving mannequin protobuf data
- Fixed a pool leak in PlayerModel when updating overalls colour
added new sounds for the salvaged sword actions
First pass on giving real weapon entities to new scientists
early layout for the marketplace
More fixes to oilrig rhibs being despawned - ready to merge
Vending machine and sculpture UGC widgets
Fixed pivots in kiosk blockouts
exported updated 3p rpg7 reload anim and reload anim events edited
Prefabbed the kiosk blockouts
added terrain triggers, basic splat and topology painting
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Added legacyconsoletoggle command to open the old console dev tools
Adding burst cloth constraints to LNY armour
grip adjustments to shield
Made non-monster (mesh-draw) renderers toggleable for performance testing
Pattern boomer UGC widget
tweaked burnt fuse effect
Material tweak to suppress the puddle effect on the deep sea islands.