134,235 Commits over 4,293 Days - 1.30cph!
Ensure front turret min walk distance is set to -2
mountable_bypass_extended -> main
Squash compiler warnings on server profiler test
- Fix null exception that could occur from putting paintball overalls on mannequins
- Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls
- Add separate servervars for scaling standard paintball damage and damage when overalls are on
- Fix paintball colour not updating correctly in local 3rd person camera
- Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
Rollout position per frame bypass to cannons and tugboats
Fix edge length calculation, alignment actually fixed
Merge from space_station_skin_fixes_jan26
fixed fuel barrel spawners only spawning 1 fuel at docks
fixed rowboats not spawning
modified boat protection
added signal computer to ruins ( always at D, 25% chance at B+C)
merge from revert_roof_stability_fix -> main
Disable the convar `support_highest_stability` to revert the roof stability fix
- convert from convar -> hardcoded to ensure it stays disabled for now
- fixes rare situation where stability would keep updating and ruin server performance
- safer to revert to old behavior first before attempting more fixes
Fix Party Balloons breaking when deploy&editing boats
boats protect much more against HV damage, subject to cannon damage type
increased boat part building cost
merge from artist_pack_dlc
Update frame IO subent source items
set frame and canvas stacks to 5 to mirror picture frames
Syncvar fix for shutterframes
Make GetActiveItem() work on both client and server
tweaked colours on paintball icon (i had saturated but its too much)
added updated paintball icon
Reduced timer for LOS easel checks, added max distance
increased ammo drops at cannon loot, increased oil barrels at docks
Fix native grid crash from completely broken clamping, add tests for native grid.
Add buoyancy null checks to fix init errors when loading saves
edited boogie board anims and set up correctly
set up rubber ring anims correctly
Update manifest (mortar related stuff only)
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
polishing the ghost ship ambience creaks audio files
Add LOS check to sign painting when on an easel, WIP still
merge from main -> artist_pack_dlc
Support autosave/autoload in objects with inherited syncvars
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
easel_canvas_syncvar_autoload_fix -> main
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
Blastdoor blocker WIP blockout
Updating skinning for chicken costume
pt boat audio files changes
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bbq workshop skinnable setup
Added support for transmission specifically through decals on the decal layer of the standard shader