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124,515 Commits over 4,171 Days - 1.24cph!

17 Minutes Ago
Casino mesh progress Prefab update
18 Minutes Ago
Manually add protobuf & codegen
26 Minutes Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
31 Minutes Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
44 Minutes Ago
merge from modding_dropped_item_names -> main
46 Minutes Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
49 Minutes Ago
Backup
51 Minutes Ago
merge from modding_ddraw_perms -> main
54 Minutes Ago
Also allow server to run `ddraw.clear` command as well
59 Minutes Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
1 Hour Ago
merge from modding_entity_scale -> main
1 Hour Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
1 Hour Ago
Add button to toggle off player model when viewing skins
1 Hour Ago
merge from modding_cui_dragdrop -> main
1 Hour Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
1 Hour Ago
Exclude read-only commands from the default config
1 Hour Ago
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1 Hour Ago
merge from modding_cui_dragdrop -> main
1 Hour Ago
Cherrypick draggable_cui branch
2 Hours Ago
merge from modding_user_info_lang -> main
2 Hours Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
3 Hours Ago
merge from editor_selected_texture_memory -> main
3 Hours Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
3 Hours Ago
Merge from main
3 Hours Ago
merge from fix_streaming_misc_textures -> main
3 Hours Ago
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
3 Hours Ago
Bank vault (30MB)
3 Hours Ago
browser_scrollview_fix_2 -> main
3 Hours Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
3 Hours Ago
Add search bar for list, tweak style of the item selection after changes
4 Hours Ago
merge from store_atlases
4 Hours Ago
Sofa and shipping container fixes
4 Hours Ago
Store mannequin (100MB)
4 Hours Ago
merge cherrypick_queryvisjobs_optimizations to main
4 Hours Ago
cherry pick query vis optimizations
4 Hours Ago
neck_stuck_debug -> main
4 Hours Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
4 Hours Ago
merge from meta_shift/loot
4 Hours Ago
recycler added to dome green card puzzle room
5 Hours Ago
Fixed CoverImage uv issues when using textures instead of sprites
5 Hours Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
5 Hours Ago
Switched out dropdown item type selector for a list with updated styling
5 Hours Ago
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
6 Hours Ago
Atlases cleanup, fixes
6 Hours Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
6 Hours Ago
Restored missing assets on exhibit decor pack and floorpaper pages