reporust_rebootcancel

142,180 Commits over 4,413 Days - 1.34cph!

Just Now
Subtracting 150380
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Subtracting 150385
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Subtracting 150388
5 Minutes Ago
blowpipe charm position tweak
14 Minutes Ago
Merge from terrain_lowering_nms_large_cave
19 Minutes Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
25 Minutes Ago
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merge from main
36 Minutes Ago
Subtracting 150838 (reapplying new navmesh)
43 Minutes Ago
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Merge from terrain_lowering_nms_large_cave (reapply)
52 Minutes Ago
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1 Hour Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
1 Hour Ago
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1 Hour Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
5 Hours Ago
Subtract 150311
5 Hours Ago
Test branch Start from cs 10513 and merge in 150311
6 Hours Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
6 Hours Ago
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Today
Merge from terrain_lowering_nms_large_cave
Today
Re-bake missile silo heightmap to workaround AddToHeightMap issue
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
Today
add RustForwardOpaque lightmode to opaque geometry pass
Final fixes
Today
RRP deploy guides
Today
Add version printout to the server log file, was only on client before
Today
More lighting
Today
Add queen bed entity to large apartment
Today
Create queen sized apartment bed
Today
Add single bed to medium apartment
Today
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Today
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Today
merge from main
Today
blowpipe charm position changes
Today
Lighting progress
More WIP changes
Another attempt at a fix
Today
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
Today
Updated door animaiton and animator scale to be -0.5 on close again
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
Today
Lighting progress
Today
Fixing floating screws for industrial door mesh
Today
industrial garage door - fixed vehicle phys box missing reference to removed from client
Today
Wire tool tests
Today
Add apartment bed entity to medium apartment
Today
Create apartment bed entity
Today
remove passthrough from twitch rivals computer desk
Today
Add single locker entity to small apartment
Today
Make variant of locker loot panel for the single locker
Adjust door chainlink colliders to overlap like they do on original garage door