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138,635 Commits over 4,352 Days - 1.33cph!

1 Hour Ago
Reduce error overlay duration to 30s Fixed loc in tools tab More null checks in SpawnVehicle
3 Hours Ago
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Today
new egg hunt music new egg open/upgrade sounds
Today
Alternative with refraction.
Further optimisations for WorldPositionGenerator - For each potential set of input values passed into the WorldPositionGenerator, each keeps its own array of potential areas in the map. Discard any element which will never pass for that set of input values, saving on computation on all future runs with those input values - Testing the most problematic WorldPositionGenerator (ocean) on a 4.5k map shows that 98% of the potential candidates can be discarded - Need to iron out an issue with the list of candidates always getting smaller when artificially checking every single candidate in each attempt
Today
Update Mono.Cecil, use .net standard build
Today
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
Today
merge from new_console-ui
Today
Some styling tweaks on the top bar nav Fixed console scroll getting back to the top when opening the command list
Today
Dont show [] if we cant get the value (server var from the client)
Today
New tooltip prefab for f1 UI Some color fixes in command list
Today
music for new rustige egg
Remove poolable from scientist suit NVGM (matches main)
Today
fix manifest after merge squashed
Today
move in checks for placement, should be even easier to place on sloped surfaces
Today
merge from waterwheel_deployable
Today
Added a scrollbar to the command list Some layout tweaks and fixes
Today
merge from hamster_water_wheel
Today
merge from main
Today
merge from main
Today
get RRP running on unity 6
Today
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
Today
Fixed item and vehicle list flex scroll gap
Today
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
Today
Merge from main
Today
Checkpoint for Flavien test.
Today
Fix missing HasFlag swaps
Yesterday
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Yesterday
Refactor all fsms, wip
Yesterday
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Yesterday
new mocap for shrug, thumbs up and thumbs down updated
Yesterday
merge from main
Yesterday
add convars for: disabling completely, area radius, duration, # of successes until overfished
Yesterday
merge from new_console-ui
Yesterday
Compile fix
Yesterday
merge from render_pipeline_testing
Yesterday
oops
Yesterday
Fixed double select none buttons in the tools tab
Yesterday
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
Yesterday
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
Yesterday
merge from hasflag_replacement
Yesterday
merge from new_console-ui
Yesterday
Fixed loadouts not loading in non debug builds
Yesterday
Clean(tests): rename DummyServer -> TestServer Tests: compiles
Yesterday
RidableHorse.prefab really wants to be reserialized
Yesterday
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
Yesterday
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
Yesterday
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
Yesterday
rust_relay_server -> main
Yesterday
main -> rust_relay_server merge