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135,117 Commits over 4,324 Days - 1.30cph!

7 Minutes Ago
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19 Minutes Ago
Molotov refresh
30 Minutes Ago
merge from fix_texture_streaming_naval
31 Minutes Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
53 Minutes Ago
Charcoal Box - texture and gibs update
1 Hour Ago
Added horse mask to the skin viewer
1 Hour Ago
merge from LNY26/skinviewer
1 Hour Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
1 Hour Ago
merge from LNY26/skinviewer
1 Hour Ago
Skin viewer scripts folder cleanup
1 Hour Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
1 Hour Ago
silly horse mask world model prefab setup
1 Hour Ago
Added silly horse mask to the skinviewer
1 Hour Ago
merge from main
1 Hour Ago
Enable streaming on recent updates new content textures
2 Hours Ago
Enable streaming on more DLC textures
2 Hours Ago
Enable streaming on a bunch of naval textures
2 Hours Ago
z data error fix attempt 2: electric boogaloo
2 Hours Ago
Enable streaming on a bunch of recent DLCs
2 Hours Ago
meta file
2 Hours Ago
Exported broken spec again
2 Hours Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
2 Hours Ago
HorseMask updated Materials
2 Hours Ago
HorseMask updated .mat
2 Hours Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
2 Hours Ago
Charcoal Box - lods and gibs
2 Hours Ago
Z data error fix attempt
3 Hours Ago
Added worldmodel for the silly horse mask
3 Hours Ago
Ornate horse mask texture size pass, set material to opaque
3 Hours Ago
deleted old placeholder LNY horse armour models
3 Hours Ago
Ornate horse mask material fix
3 Hours Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
3 Hours Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
3 Hours Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
3 Hours Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
3 Hours Ago
merge from shader_memory_fix
3 Hours Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
3 Hours Ago
Add comment to make new scientists aimCone calculation less cryptic
3 Hours Ago
Silly horse texture size pass
3 Hours Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
3 Hours Ago
Optimisations and refactoring
3 Hours Ago
Started tools tab
4 Hours Ago
Fix npc weapon parenting
4 Hours Ago
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4 Hours Ago
Updating outbreak scientist skinning
4 Hours Ago
Optimised textures sizes for LNY horsearmour
4 Hours Ago
guns box corpse
4 Hours Ago
sulfur box corpse tweak
4 Hours Ago
Updated LNY horse armour icon to match other armours
4 Hours Ago
Silly horse mask lod burst cloth controller