reporust_rebootcancel

139,204 Commits over 4,352 Days - 1.33cph!

9 Minutes Ago
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29 Minutes Ago
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1 Hour Ago
apartment rugs update
1 Hour Ago
update apartment_complex_monument/prototype
1 Hour Ago
merge from main -> apartment_complex_monument
2 Hours Ago
merge rust_relay_server -> main
2 Hours Ago
CodeGen after merge
2 Hours Ago
merge from overfishing
2 Hours Ago
merge main -> rust_relay_server
2 Hours Ago
add !disabled check for overfishing toast message, saves an RPC
2 Hours Ago
merge from waterwheel_deployable
2 Hours Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
2 Hours Ago
Add mortar3 (cannon based mortar)
2 Hours Ago
Add to manifest
2 Hours Ago
add convar for wheel budgeted work queue ms
3 Hours Ago
fix particle playing out of water, fix guide size
3 Hours Ago
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3 Hours Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
3 Hours Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
3 Hours Ago
merge from main
3 Hours Ago
merge from overfishing
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
3 Hours Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
3 Hours Ago
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4 Hours Ago
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4 Hours Ago
Added 3p horseback turning anims and hooked up in player animator
4 Hours Ago
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4 Hours Ago
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
4 Hours Ago
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4 Hours Ago
Apartment complex b / wrapped up LOD0 geo and rooftops
4 Hours Ago
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4 Hours Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
4 Hours Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
4 Hours Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
4 Hours Ago
merge from automated_testing
4 Hours Ago
Updated all the convarscope calls in tests to use the new notation
4 Hours Ago
Simplified ConVarScope calls
5 Hours Ago
Merge from main
5 Hours Ago
paintable signs added to kiosks
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
kiosk signs paintable
6 Hours Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
Today
Merge from Main