115,513 Commits over 3,959 Days - 1.22cph!
Updated armor balance
more general armor protection
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
renamed and moved some armor items
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
Don't run triggers on clientside entities
Check that baseProtection is valid before trying to use it
TriggerHurt now takes a Damage Type
Fixed animals thinking clientside
Fixed some clothes not having protection properties
Fixed animals not having protection properties
Changed how GameManifest holds ProtectionProperties
updated jacket materials
added protection values to clothes
Locomotion is now a lower animal function.
Download icons slower (if your internet connection suuucks)
Time of Day update to 2.3.3 prerelease 3
DamageProtection becomes ProtectionProperties
Added ProtectionProperties assets for clothes and buildings
Fixed some clothing not having colliders
Fixed some clothing materials using the wrong shader
Reduced terrain checksum spam
Updated water to latest version
Enabled solid ground color in reflection cubemap and ambient light
Optimized builfing block health networking
Fixed NRE when using shotgun
Fixed player networking queue not actually queuing
Disco flare fix for the testlevel.
eating animations for boar / stag / bear / wolf
Fixed a bunch of warnings
Fixed all the whack tree LODs. More ground texture wips.
Clothing protection values
building protection values and health balance
fixed grade damage assignment on default spawn
Improved how AISense detects corpses.
BaseAnimal no longer hides it's public properties under a server CC flag.
AISense now searches using type comparison.
Hammer sounds and sound tweaks
Assert that UpdateNetworkGroup is only called serverside
Cleaned out @zon's debug comments
Reformatted @zon's unformatted code
Fixed snow jackets making you immortal
Added prefabproperties to gamemanifest
Player compound protection values
Fixed bug in ArrayPropertyDrawer
Updated water to the latest version
Updated custom sky prefab
Time of Day update to 2.3.3 prerelease 2
Fixed damage protection being applied twice
Fixed meshcollider damage protection not being applied proper
Animal partol values no longer using defaults.
Restored animal properties from main.
Merged remote logging fixes.
Player metabolism is now logged after a 10% health change.
Added remote log to game setup.
Merged changes from main.
BuildingBlock derives from CombatEntity
FixedUpdateEvent has fixed tick time (listen server enhancement)
Added a bunch of profiling stuff
Split BaseCombatEntity into shared/server/client
Moved Healt()/MaxHealth() from BaseEntity
BaseResource uses BaseCombatEntity
Tweaked entity network update timings
BuildingBlock network updates when taking damage
BaseCorpse derives from BaseCombatEntity
Started reorganizing animal classes.
Checking in wood set pieces and updated prefabs
Merged changes from main.
Merged hunting wolves from animals branch.