129,582 Commits over 4,140 Days - 1.30cph!
Removed all completed items from loot tables
Updated barrels worst-case loot to be some crude or wood instead of nothing
updated radtown crates to spawn weapon components
all components produce scrap parts when recycled
recycler takes item condition into account when calculating produced scrap
fixed salvaged axe costing 50 metal pipes
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
Fixed grass shader when temporal alpha to coverage is disabled
Cherry picked alpha-to-coverage changes from main
Fixed generating steam inventory
map & planner prefab updates
map/planner world player anims
Prototyped a better, low-overhead variant of prefab pooling
planner sprint added to player anim controller
Only log building privilege warning if developer > 0
Inventory cleanup and fixes
Deployable placement sounds
Retired EntityDisabled script (needless component overhead)
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Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
Fixed ambient light adjustment inside player buildings being reversed
colour tweaks to shipping containers
Emphasising differece between skinid and inventoryid
Server downloads steam inventory from web
Close loading bar properly if download fails
Fixed item definitions not loading right in editor
Fix for Cave 6 bottom room exit - RUST-1395
fixed attachment points on bolt rifle
Added pallet/box stacks greyboxes
Added greyboxes for road cones and wooden crates
fixed ironsights on bolt rifle
Forgot to commit half my changes
temp fix for locked doors in radtowns
compile fix
Inventory icon upload fix
Always access steam via the global
Electrical boxes and tire stack greyboxes
Workshop - can download .obj model for item (for advanced skinners)
Accidentally set the price of the new skins to $2000 each
Fixed workshop skybox reflection black blobs, clipping clouds
Fixed metal facemask normals
Workshop color picker
Fixed icons sometimes not faithful to item ingame
Fixed riot helmet using the wrong shader