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534 Commits over 761 Days - 0.03cph!

1 Year Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
1 Year Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
1 Year Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
1 Year Ago
exported player update edited melee anims
1 Year Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
1 Year Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
1 Year Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
1 Year Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
1 Year Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
1 Year Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
1 Year Ago
exported edited melee idle pose to match the pistol pose
1 Year Ago
deleted hachet anims from testanims folder
1 Year Ago
updated melee holdtype override controller
1 Year Ago
exported player update first pass melee anim set
1 Year Ago
populated melee holdtype override controller with new melee anims
1 Year Ago
disabled spine ik on hachett entity prefab
1 Year Ago
exported player update melee anim set
1 Year Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
1 Year Ago
exported player update edited rifle attack anims
1 Year Ago
exported and added crouch idle animation to crouch blend tree
1 Year Ago
improved new player jump animations and got them at the correct height and added jump mid air anim
1 Year Ago
exported treadwater anims and added to player anim controller
1 Year Ago
exported new player jump animations and set up in unity
1 Year Ago
exported wip jump animations and edited player animation controller
1 Year Ago
updated jog SE anim
1 Year Ago
exported updated unarmed crouch anims and set to 50 frames in length
1 Year Ago
exported new player rifle attack and aimed attack anims
1 Year Ago
exported new player lr300 reload anim
1 Year Ago
exported deploy rifle anim
1 Year Ago
exported edited new player rifle anims
1 Year Ago
exported new player crouch set of unarmed anims
1 Year Ago
exported new player rifle run and crouch animations
1 Year Ago
exported 3p rifle jogging set of anims
1 Year Ago
exported basic new player anims first pass and updated the playeranimation.contoller
1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked
1 Year Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
1 Year Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
1 Year Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
1 Year Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
1 Year Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
1 Year Ago
exported hml 3p anims
1 Year Ago
exported hml updated anims and rig
1 Year Ago
exported updated homing missle launcher viewmodel animations
1 Year Ago
exported edited homing missile launcher rig and view model animations
1 Year Ago
deleted homing missile launcher world model rig fbx as it isnt needed
1 Year Ago
edited homing missile launcher entity prefab and override controller
1 Year Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
1 Year Ago
exported homing missile launcher hold type idle pose and setting up in unity
1 Year Ago
made w_homingmissilelauncher rig
1 Year Ago
updated animator speed change parameter on the pumpjack static prefab to 0.4