657 Commits over 914 Days - 0.03cph!
    
    
    
        
            
            
            
                
                exported new player lr300 reload anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported deploy rifle anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported edited new player rifle anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported new player crouch set of unarmed anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported new player rifle run and crouch animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported 3p rifle jogging set of anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported basic new player anims first pass and updated the playeranimation.contoller
 
                
                
                
                
                
             
         
        
            
            
            
                
                update homing missile launcher override controller with correct idle stand animation linked
 
                
                
                
                
                
             
         
        
            
            
            
                
                scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
 
                
                
                
                
                
             
         
        
            
            
            
                
                edited 3p hml anims, changed idle pose, edited reload and added breathing idle
 
                
                
                
                
                
             
         
        
            
            
            
                
                MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE  LAUNCHER VIEW MODEL ANIMS
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
 
                
                
                
                
                
             
         
        
            
            
            
                
                edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                exported hml updated anims and rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported updated homing missle launcher viewmodel animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported edited homing missile launcher rig and view model animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleted homing missile launcher world model rig fbx as it isnt needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                edited homing missile launcher entity prefab and override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported homing missile launcher hold type idle pose and setting up in unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                made w_homingmissilelauncher rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated animator speed change parameter on the pumpjack static prefab to 0.4
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported oiljack arm after mesh edits and set up anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                added oil jack belt and metal mesh colliders to pumpjack prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated pumpjack static prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated maetrial on lods on pumpjack static prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                setting up pumpjack static prefab and edited oiljack anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                setting up static pumpjack prefab with animated oiljack arm
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported unarmed player climb rope idle animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported unarmed player climb up and down rope in ferry terminal branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported edited divers torch admire anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported updated diverstorch admire animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported divertorch admire animation and applied to diver_torch.anim.controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported new bear canter anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported updated bear walk anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported updated bear rotate l and r animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                ticked on 'bake into pose' for root transform/rotation on updated bear animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported bear sprint and canter and edited some bear anim settings in unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported bear stand up anims ,rotate anims and edited run anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported bear attack 2 and 3 and updated attack 1 and idle 03 anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated bear anim meta files with correct settings and removed sleep-1 anim as it  isnt needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                setting up new bear anims in unity 'bear anim updates' branch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported some bear anims to test on the 'bear anim updates' branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported bear idles 1-6 and added to bear anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed scrolling rock texture issue on mining quarry static. The animated belts now have their own material assigned rather than sharing it with the rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated miningquarry static prefab with capsules colliders on the animated half barrels
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported quarry track animation with updated scale values at 0.01 instead of 0