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823 Commits over 1,096 Days - 0.03cph!

2 Years Ago
player update water pistol held positon and holdtype override controller edit
2 Years Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
2 Years Ago
player update. edited naming of spas12 anim clips
2 Years Ago
player update. exported/set up python revolver
2 Years Ago
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
2 Years Ago
3p minigun fire animation shortened from 30 to 15 frames
2 Years Ago
edited minigun view model deploy and admire animations
2 Years Ago
edited minigun view model deploy and admire anims
2 Years Ago
edited 3p minigun idle and shooting anims
2 Years Ago
player update. 3p nailgun anim set edited
2 Years Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
2 Years Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
2 Years Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
2 Years Ago
player update nailgun set up in unity
2 Years Ago
player update. eoka pistol exported and set up
2 Years Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
2 Years Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
2 Years Ago
player update. setting up p17 weapon
2 Years Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
2 Years Ago
edited minigun viewmodel anims
2 Years Ago
minigun viewmodel exported with ammo belt
2 Years Ago
edited minigun world model anims
2 Years Ago
exported latest minigun ammo backpack
2 Years Ago
player update. CNY spear entity edited so it sits in the player hands correctly
2 Years Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
2 Years Ago
player update. set up torch, skull torch and divers torch.
2 Years Ago
player update. exported anim set and setting up divers and fire torches
2 Years Ago
player update. finished setup of the 2 guitars and bass instruments
2 Years Ago
player update. exported/setting up guitar anim set
2 Years Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
2 Years Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
2 Years Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
2 Years Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
2 Years Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
2 Years Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
2 Years Ago
player update. tamborine holdtype updated with latest idle pose
2 Years Ago
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
2 Years Ago
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
2 Years Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
2 Years Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
2 Years Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
2 Years Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
2 Years Ago
player update. homing missile launcher anims exported and set up
2 Years Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
2 Years Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
2 Years Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
2 Years Ago
player update. spear and pitchfork holster position edits
2 Years Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
2 Years Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
2 Years Ago
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it