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698 Commits over 975 Days - 0.03cph!

2 Years Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
2 Years Ago
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
2 Years Ago
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
2 Years Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
2 Years Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
2 Years Ago
player update, edited rock anim set
2 Years Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
2 Years Ago
added left ik target to mace entity and edited 2handed melee anims
2 Years Ago
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
2 Years Ago
player update, edited the holster positions of f1 grenade and hatchet
2 Years Ago
player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
2 Years Ago
exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
2 Years Ago
player update, set correct holster posiotn and held position on timed explosive entity
2 Years Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
2 Years Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
2 Years Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
2 Years Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
2 Years Ago
exported player update edited melee anims
2 Years Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
2 Years Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
2 Years Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
2 Years Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
2 Years Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
2 Years Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
2 Years Ago
exported edited melee idle pose to match the pistol pose
2 Years Ago
deleted hachet anims from testanims folder
2 Years Ago
updated melee holdtype override controller
2 Years Ago
exported player update first pass melee anim set
2 Years Ago
populated melee holdtype override controller with new melee anims
2 Years Ago
disabled spine ik on hachett entity prefab
2 Years Ago
exported player update melee anim set
2 Years Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
2 Years Ago
exported player update edited rifle attack anims
2 Years Ago
exported and added crouch idle animation to crouch blend tree
2 Years Ago
improved new player jump animations and got them at the correct height and added jump mid air anim
2 Years Ago
exported treadwater anims and added to player anim controller
2 Years Ago
exported new player jump animations and set up in unity
2 Years Ago
exported wip jump animations and edited player animation controller
2 Years Ago
updated jog SE anim
2 Years Ago
exported updated unarmed crouch anims and set to 50 frames in length
2 Years Ago
exported new player rifle attack and aimed attack anims
2 Years Ago
exported new player lr300 reload anim
2 Years Ago
exported deploy rifle anim
2 Years Ago
exported edited new player rifle anims
2 Years Ago
exported new player crouch set of unarmed anims
2 Years Ago
exported new player rifle run and crouch animations
2 Years Ago
exported 3p rifle jogging set of anims
2 Years Ago
exported basic new player anims first pass and updated the playeranimation.contoller
2 Years Ago
update homing missile launcher override controller with correct idle stand animation linked
2 Years Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use