657 Commits over 914 Days - 0.03cph!
    
    
    
        
            
            
            
                
                plauer update. exported/setup paddle anim set and populated paddle overridecontroller with the anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update water bucket meta fiile
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported/set up water bucket anim set and populated its override contoller with the new anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported bow 3/4 stance anim set
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported edited bow anim set so the deploy mayched the 1st person version better
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. rocket launcher reload anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported wip rocket launcher anims and populated rpg override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and  edited sword holdtype override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update, edited rock anim set
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
 
                
                
                
                
                
             
         
        
            
            
            
                
                added left ik target to mace entity and edited 2handed melee anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update, edited the holster positions of f1 grenade and hatchet
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update, set correct holster posiotn and held position on timed explosive entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update, set root transform position xz to original on explosive anims, melee and revovler anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                made new player update idle breathe anim and added into holdtype none overridecontroller
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported player update edited melee anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                added NewRustPlayerMask on player update 1h 2h and rifle anims sets
 
                
                
                
                
                
             
         
        
            
            
            
                
                made a new 2handed explosive override controller and linked it to explosive timed entity prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported/setup 2handed explosive player update anims and made a new holdtype for it
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported player update 1handed explosive animation set and linked to holdtype grenade override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported edited melee idle pose to match the pistol pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleted hachet anims from testanims folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated melee holdtype override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported player update first pass melee anim set
 
                
                
                
                
                
             
         
        
            
            
            
                
                populated melee holdtype override controller with new melee anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled spine ik on hachett entity prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported player update melee anim set
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported  player update edited rifle attack anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported and added crouch idle animation to crouch blend tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved new player jump animations and got them at the correct height and added jump mid air anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported treadwater anims and added to player anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported new player jump animations and set up in unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported wip jump animations and edited player animation controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                exported updated unarmed crouch anims and set to 50 frames in length
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported new player rifle attack and aimed attack anims