userjulekcancel

549 Commits over 822 Days - 0.03cph!

1 Year Ago
player update. exported wip rocket launcher anims and populated rpg override controller
1 Year Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
1 Year Ago
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
1 Year Ago
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
1 Year Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
1 Year Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
1 Year Ago
player update, edited rock anim set
1 Year Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
1 Year Ago
added left ik target to mace entity and edited 2handed melee anims
1 Year Ago
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
1 Year Ago
player update, edited the holster positions of f1 grenade and hatchet
1 Year Ago
player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
1 Year Ago
exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
1 Year Ago
player update, set correct holster posiotn and held position on timed explosive entity
1 Year Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
1 Year Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
1 Year Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
1 Year Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
1 Year Ago
exported player update edited melee anims
1 Year Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
1 Year Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
1 Year Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
1 Year Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
1 Year Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
1 Year Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
1 Year Ago
exported edited melee idle pose to match the pistol pose
1 Year Ago
deleted hachet anims from testanims folder
1 Year Ago
updated melee holdtype override controller
1 Year Ago
exported player update first pass melee anim set
1 Year Ago
populated melee holdtype override controller with new melee anims
1 Year Ago
disabled spine ik on hachett entity prefab
1 Year Ago
exported player update melee anim set
1 Year Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
1 Year Ago
exported player update edited rifle attack anims
1 Year Ago
exported and added crouch idle animation to crouch blend tree
1 Year Ago
improved new player jump animations and got them at the correct height and added jump mid air anim
1 Year Ago
exported treadwater anims and added to player anim controller
1 Year Ago
exported new player jump animations and set up in unity
1 Year Ago
exported wip jump animations and edited player animation controller
1 Year Ago
updated jog SE anim
1 Year Ago
exported updated unarmed crouch anims and set to 50 frames in length
1 Year Ago
exported new player rifle attack and aimed attack anims
1 Year Ago
exported new player lr300 reload anim
1 Year Ago
exported deploy rifle anim
1 Year Ago
exported edited new player rifle anims
1 Year Ago
exported new player crouch set of unarmed anims
1 Year Ago
exported new player rifle run and crouch animations
1 Year Ago
exported 3p rifle jogging set of anims
1 Year Ago
exported basic new player anims first pass and updated the playeranimation.contoller
1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked