6,993 Commits over 2,771 Days - 0.11cph!
Inline size and opacity with the brush section
Add a button to toggle chat visibility in the paint UI
Make the toggle buttons state save
Fix slider values not saving
Allow chatting while on the sign paint UI
More accurate method to check if the mouse is over UI
Fix painting being possible when clicking on UI
Add a button to reset the paint preview camera angle
Add a button to toggle the preview light on/off so you can see things without glare
Add proper eraser tool
Some bug fixes for the new UI
Rebuild sign painting UI with flexbox, cleaned up the layout of things
Changed brush size and opacity to be sliders
Added tooltips to clear and save button explaining what they do, updated tooltips for undo/redo with their shortcut keys
Fixed the preview camera not aligning with the right panel so there is never a weird gap
Update FP.Flexbox with a way to override the preferred width/height to nicely size images
Show icon for above ground train tunnel links
Set up monument info on above ground train tunnel entrances so Rust+ can identify them
Add separate AuthResponse values for auth ticket cancled and already used
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Fix clan table map shader compile error
Allow negative scores and multipliers (but still no zeroes)
Split up score events for hacking crates so half is for hacking and half is for being the first to loot it
Add a score event for looting an elite crate
Bit of refactoring to keep this clean
Tamagotchi LCD and input set up
WIP gammagotchi entity setup
Hook up localizable messages for all event types so they render properly on the clan UI
Implement a bunch of clan score events
- Killing a player from another clan
- Killing unarmed players (lose score)
- Being killed by a player in another clan (lose score)
- Destroying bradley
- Destroying a TC owned by another clan
- Hacking a crate
- Running the excavator
- Boarding the cargo ship
Temporarily force disable DLSS due to error spam
Update readme with designer UI
Cache known player names so different parts of UI can use that instead of falling back to Steam names
Remove duplicate Steam language filter call on player names
Change GetPlayerInformationAsync call to GetPlayerInformation in JustSeen as a little free optimization
Tweaks to the string on the skinning knife
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
Add retry logic to the companion server initialization
Add app.retry_initialize console command to re-run the companion server initialization if it failed before
Update FP.BurstCloth with a bunch of constraint logic changes
Re-tweak all materials since the update has different parameters now
Fix ghost costume bones being out of order (breaks sibling constraints!)
Fix length modifier not applying to some constraints
Constraint refactoring to be more flexible and stronger
Add root motion strength param from rust
Remove stiffness depth (use curve instead)
Change MoveFactor to MoveSpeed
Bug fixes for some constraints
Rename, this isn't a hud anymore
Add some docs to the readme
Switch to running in a custom menu, error fixes for latest sbox
Fixes for running with latest sbox
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Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled
Should fix the wrong number of underwater layer buttons shown on the map
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Update FP.Nexus to batch submit score events to the backend
Automatically batch clan score events to be submitted to the nexus backend
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BurstCloth: Allow controlling how strongly root motion affects the simulation
Re-tweak ghost costume burst cloth settings after all the changes done for abyss (including much less affected by root motion)
Don't shrink the ghost sheet while parachuting