userlamalovecancel

6,993 Commits over 2,771 Days - 0.11cph!

1 Year Ago
Inline size and opacity with the brush section
1 Year Ago
Add a button to toggle chat visibility in the paint UI Make the toggle buttons state save Fix slider values not saving
1 Year Ago
Allow chatting while on the sign paint UI More accurate method to check if the mouse is over UI
1 Year Ago
Fix painting being possible when clicking on UI
1 Year Ago
Add a button to reset the paint preview camera angle Add a button to toggle the preview light on/off so you can see things without glare
1 Year Ago
Add proper eraser tool Some bug fixes for the new UI
1 Year Ago
Rebuild sign painting UI with flexbox, cleaned up the layout of things Changed brush size and opacity to be sliders Added tooltips to clear and save button explaining what they do, updated tooltips for undo/redo with their shortcut keys Fixed the preview camera not aligning with the right panel so there is never a weird gap
1 Year Ago
Update FP.Flexbox with a way to override the preferred width/height to nicely size images
1 Year Ago
Show icon for above ground train tunnel links
1 Year Ago
Set up monument info on above ground train tunnel entrances so Rust+ can identify them
1 Year Ago
Add separate AuthResponse values for auth ticket cancled and already used
1 Year Ago
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1 Year Ago
Fix clan table map shader compile error
1 Year Ago
Merge from main
1 Year Ago
Allow negative scores and multipliers (but still no zeroes)
1 Year Ago
Split up score events for hacking crates so half is for hacking and half is for being the first to loot it Add a score event for looting an elite crate Bit of refactoring to keep this clean
1 Year Ago
Tamagotchi sound support
1 Year Ago
Tamagotchi LCD and input set up
1 Year Ago
WIP gammagotchi entity setup
1 Year Ago
Merge from main
1 Year Ago
Hook up localizable messages for all event types so they render properly on the clan UI
1 Year Ago
Implement a bunch of clan score events - Killing a player from another clan - Killing unarmed players (lose score) - Being killed by a player in another clan (lose score) - Destroying bradley - Destroying a TC owned by another clan - Hacking a crate - Running the excavator - Boarding the cargo ship
1 Year Ago
Temporarily force disable DLSS due to error spam
1 Year Ago
Update readme with designer UI
1 Year Ago
Merge from main
1 Year Ago
Cache known player names so different parts of UI can use that instead of falling back to Steam names Remove duplicate Steam language filter call on player names Change GetPlayerInformationAsync call to GetPlayerInformation in JustSeen as a little free optimization
1 Year Ago
Tweaks to the string on the skinning knife
1 Year Ago
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
1 Year Ago
Add retry logic to the companion server initialization Add app.retry_initialize console command to re-run the companion server initialization if it failed before
1 Year Ago
Update FP.BurstCloth with a bunch of constraint logic changes Re-tweak all materials since the update has different parameters now Fix ghost costume bones being out of order (breaks sibling constraints!)
1 Year Ago
Fix length modifier not applying to some constraints Constraint refactoring to be more flexible and stronger Add root motion strength param from rust Remove stiffness depth (use curve instead) Change MoveFactor to MoveSpeed Bug fixes for some constraints
1 Year Ago
Github actions tweak
1 Year Ago
Rename, this isn't a hud anymore
1 Year Ago
Add some docs to the readme
1 Year Ago
Switch to running in a custom menu, error fixes for latest sbox
1 Year Ago
Fixes for running with latest sbox
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled Should fix the wrong number of underwater layer buttons shown on the map
1 Year Ago
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1 Year Ago
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1 Year Ago
Update FP.Nexus to batch submit score events to the backend
1 Year Ago
Automatically batch clan score events to be submitted to the nexus backend
1 Year Ago
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1 Year Ago
BurstCloth: Allow controlling how strongly root motion affects the simulation Re-tweak ghost costume burst cloth settings after all the changes done for abyss (including much less affected by root motion) Don't shrink the ghost sheet while parachuting