6,993 Commits over 2,771 Days - 0.11cph!
Fix screen prefabs being disabled when testing them in play mode
Replace soft mask with UITransitionEffect because soft mask was breaking when resizing
Fix being unable to open the takeover pages for things that were already purchased
Replace buy buttons with indicator that the item has already been purchased and cannot be purchased again
Move coconut underwear screen back to its proper folder
Re-add the reveal animation for one prefab
Two reveal animations with different delays
Invert states for reveals so it makes more sense
Update Facepunch.Flexbox
Fix graphics transform not working correctly when nested
Support reveal animations for the pack screens
Update Facepunch.Flexbox again
Don't require Graphic or CanvasRenderer
Remove max width on description text
Add the menu background override back
Transform with transition sample
Added FlexGraphicTransform component so we can do CSS-like transforms, hooked up to FlexTransition
Finish the rest of the prefabs
Progress on hooking the prefabs up
Opening and closing the separate pages
Add a custom editor for burst cloth to check for incorrectly cached data and clear it
Clear old cached data from viewmodel prefab
Fix blocked servers always doing a wildcard match, now aligns with the logic used for banned servers
Set the default font asset in TMP
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
Fix possible division by zero in layout when scale is zero
Fix UIEffect on CoverImage
Fix cover image sizing weirdness
Add a CoverImage component
Add components to allow overriding the menu's background with a different image
Fix exception in heartbeat worker when exiting with Ctrl+C
Detect server crashes and make sure it restarts
Proper timer to make sure logs are submitted after some time instead of waiting for a full batch
Make the heartbeat loop more reliable and auto-restart if it fails
Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
Don't even create the ConsoleWindow or ConsoleInput instances if -noconsole is specified, add null checks
Fixes NRE when making sure the console handling is turned off
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