userlamalovecancel

2,383 Commits over 2,649 Days - 0.04cph!

2 Years Ago
Possible compile fix?
2 Years Ago
Fix framerate dropping to near zero when painting quick long strokes
2 Years Ago
Merge from paint_qol
2 Years Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
2 Years Ago
Merge from paint_stroke_fix
2 Years Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
2 Years Ago
WIP fix for low opacity not actually being low when spacing is very low
2 Years Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
2 Years Ago
Fix paint brush sizes less than 2 having gaps
2 Years Ago
Increase max paint brush size to 100
2 Years Ago
Make the sign painting UI follow the UI scale option
2 Years Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
2 Years Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
2 Years Ago
Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed Might have only affected players with admin permission because antihack should have prevented it
2 Years Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
2 Years Ago
Fix formatting not working for bullet/numbered lists for the in-game news
2 Years Ago
Fix in-game news header stretching/squishing
2 Years Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
2 Years Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
2 Years Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer
2 Years Ago
Merge from main
2 Years Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
2 Years Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
2 Years Ago
Allow hot air balloons to transfer servers
2 Years Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
2 Years Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
2 Years Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
2 Years Ago
Abort the waiting for players loop on the client if disconnected from the server
2 Years Ago
Merge from main
2 Years Ago
Add benchmark script
2 Years Ago
FP.ArrayPool fixes to not return too small buffers
2 Years Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
2 Years Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
2 Years Ago
Experimenting with updated protobuf codegen which doesn't copy data around as much
2 Years Ago
Support using cached servers for servers in favorites.cfg on the favorite servers tab
2 Years Ago
Fix NRE when clicking on the action button for heroes linking to the item store
2 Years Ago
Fix incorrect behaviour for handling different ports when checking favorites on the server browser This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though) Make connecting to servers skip the protocol discovery if a valid protocol was already given Change protocol discovery to work even if server.port was given instead of server.queryport
2 Years Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
2 Years Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
2 Years Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
2 Years Ago
Don't allow dead players to transfer servers
2 Years Ago
Merge from main
2 Years Ago
Server compile fix
2 Years Ago
Cherry pick 95093
2 Years Ago
Cherry pick 95091 + fixes after rebase
2 Years Ago
Subtract 95056
2 Years Ago
Merge from main
2 Years Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
2 Years Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
2 Years Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer