userlamalovecancel

4,617 Commits over 1,706 Days - 0.11cph!

6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
Update items and translations
6 Months Ago
Update items and translations
6 Months Ago
Fix incorrect assertion when building action runs out of resources
6 Months Ago
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6 Months Ago
Add layer-specific map markers for moon pools
6 Months Ago
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
6 Months Ago
Merge from submarine/map
6 Months Ago
Logout reliability so players don't get stuck spawned in the world when not connected Sentry error logging for the orleans side of the server
6 Months Ago
Fix not being able to connect to the server anymore (due to increased strictness serverside)
6 Months Ago
Allow CancellationTokenSource (explicitly)
6 Months Ago
Allow TaskCompletionSource
6 Months Ago
Remove some trace dumps on errors since they log to a file now
6 Months Ago
Some frontend server hardening work
6 Months Ago
Fix some issues in the critter shader making fish render all weird (probably needs a forked version for things other than the fish though)
6 Months Ago
Add renderlabs command to generate a PNG of a specific floor of the underwater labs map
6 Months Ago
Add support for layer-specific map markers
6 Months Ago
Whitelist System.Version
6 Months Ago
Make an enum for the map layers
6 Months Ago
Shrink the UI
6 Months Ago
Map layer switcher UI
6 Months Ago
Merge from submarine
6 Months Ago
Log trace dumps to a file too so they can't get lost in log spam
6 Months Ago
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6 Months Ago
▄▉▄▍▋ ▌▉▋▉ -> ██▄▉▅
6 Months Ago
Add campfire entity Double click placeable items to start placing them, press E to confirm or Tab to cancel Add the wood wall entities in
6 Months Ago
Update data
6 Months Ago
Improve reliability of frontend stream handling (gets rid of some duplicated messages due to server errors in the streams)
6 Months Ago
Fix incorrect available host memory being reported to orleans
6 Months Ago
Namespace UI code under Towns.UI Fix possible exception in DestroyEntityDeferred Custom dev camera Dev cam (F2) now supports moving world entities around
6 Months Ago
Enable editor priviledge for everyone (temporary)
6 Months Ago
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6 Months Ago
Update common Add support for chat channels
6 Months Ago
Add support for chat channels, add global chat
6 Months Ago
Add dummy handlers for interaction start/stop to get rid of the error popup
6 Months Ago
Disable filtering out interaction start/stop events for the current player
6 Months Ago
Remote players now animate when moving around
6 Months Ago
Double click to craft Fix NRE in chat if you open it and dont type anything Show your items in the inventory window too
6 Months Ago
Swap all entity colliders to cylinders instead of capsules, tigtened up a bit too Fix window X not closing the window Crafting window (display only - doesn't actually craft yet) Update common and data
6 Months Ago
Fix recipe and item requirements not deserializing correctly
6 Months Ago
Handle inventory full notifications and a little cleanup
6 Months Ago
Refactoring a ton of stuff to work with s&box * Got rid of unsafe code in compression utils * Replaced Guid use with a custom Uuid class because using Guids required Unsafe * WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance Refactor to support deserialize instantiating using a constructor Support Nullable<T> Codegen loads the project with MSBuild so it has proper type info Add support for List<T> serialization Support serializing byte[], ImmutableList, and ImmutableDictionary Some bug fixes Mark more stuff as NetSerialized Kill JSON Swap out the TCP server for a WebSocket server Update Unity client to confirm things still work Updates to get sbox working Include some neighbor heightmap data in chunks for getting rid of seams Remove EditorLogin Close channels a bit more eagerly Put cancellation in where channels may get blocked up Server changes to allow getting UserIds in chat messages Log frontend server connection errors to make troubleshooting disconnects easier Fix serialization not handling null strings Update Towns.Data to not use assets from Unity Update Towns.Data Add notification for when the player's inventory is full and they can't gather more resources
6 Months Ago
Update Towns.Data Add notification for when the player's inventory is full and they can't gather more resources
6 Months Ago
Window defaults to closed, tweak map lighting a bit since things look quite dark