userlamalovecancel

3,665 Commits over 2,557 Days - 0.06cph!

2 Years Ago
Merge from main
2 Years Ago
Don't apply mounted length modifier to cloth for standing poses
2 Years Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
2 Years Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
2 Years Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
2 Years Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
2 Years Ago
Tweak diver ak cloth parameters
2 Years Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
2 Years Ago
▇█▇▍▇▌ ▄█▋▊▍▊▋▋▌▄ ▆▍▅▉ ▆▄▆▌ ▋▋█ ▅▆▍▍▇ ▍▉█▉▅▌ ▇▅ ▊▌█▄▅▄
2 Years Ago
Updated burst cloth mats Enable mipmaps for diver ak icon
2 Years Ago
Update FP.BurstCloth, tweak everything again
2 Years Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
2 Years Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
2 Years Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
2 Years Ago
Diver pickaxe chain mat tweaks
2 Years Ago
Update FP.BurstCloth to latest, tweak cloth mats
2 Years Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
2 Years Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
2 Years Ago
Switch other diver pickaxe prefabs to use FP.BurstCloth instead of EZ soft bone
2 Years Ago
Merge from diversuit/burstcloth
2 Years Ago
Support length constraints in FP.BurstCloth (for custom min/max instead of hardcoded 0-100%) Refactor calculation order in FP.BurstCloth to help things propagate better Tweak starting bone positions and apply length constraints to diver pickaxe VM
2 Years Ago
Merge from diversuit
2 Years Ago
Tweaks to make the chain look less floaty Add support for rotation constraints to FP.BurstCloth
2 Years Ago
Make the favorite star on the nexuses server browser work
2 Years Ago
Get tag filtering working for nexuses
2 Years Ago
Optimize IsBannedServer to reduce slowdowns while loading the server list
2 Years Ago
Show tags for nexuses on the server browser Bug fixes for the normal Steam server lists Update FP.Nexus to get tags
2 Years Ago
Styling fixes
2 Years Ago
Show an icon next to the zone the player is currently assigned to Start loading the server info as soon as the info popup opens for faster joining Use a separate convar for specifying the API endpoint for the server list so clients can actually change it Update FP.Nexus
2 Years Ago
Show details for nexus when clicking on one in the server browser
2 Years Ago
Support cover fill rendering for HttpImage
2 Years Ago
Fix errors running ferry_terminal scene in editor
2 Years Ago
WIP info popup for connecting to nexus
2 Years Ago
Pick nexus server list realm based on build info Fix nexus category button not updating properly Fix nexus tab shown by default
2 Years Ago
Fill in zone count on nexus server browser Remove total player capacity from nexus server browser Update FP.Nexus
2 Years Ago
Merge from nexus
2 Years Ago
Client compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Refactor wipe timer to use cron expressions (using the Cronos library, which handles things like DST) Add a new convar to specify the timezone to use for wipe time calculation (wipeTimezone, default Europe/London to match force wipe times) Add a convar to specify a custom cron expression to use for the wipe schedule (wipeCronOverride) Turn PrintWipe into a console command and add more info to it for testing configs
2 Years Ago
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
2 Years Ago
Don't allow viewing static CCTV cameras from Rust+
2 Years Ago
Move fix so it actually gets applied in client builds
2 Years Ago
Stop sending crate and explosion map markers to Rust+
2 Years Ago
Only allow viewing cameras from Rust+ when not connected to the server
2 Years Ago
Randomize entity IDs and order in Rust+ CCTV data stream
2 Years Ago
Download and cache videos in temp folder before popping up the video player
2 Years Ago
Make the video player dialog close if the video doesn't start playing (within 5 sec right now, can bump it up on the prefab if needed)
2 Years Ago
Merge from main
2 Years Ago
Fix stashes spawning visually buried into the ground (pooling issue)