6,993 Commits over 2,771 Days - 0.11cph!
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Whitelist HttpRequestException
Whitelist WeakReference<T>
WIP lighting based on time of day
Lighting for the main camera view
Adjust background color based on time of day
Change the color of players to something that stands out less
Fixed night
Updata protos with default TOD value for backwards compatibility
Merge branch 'lighting'
HowToPair styling fixes
Show a message on the 'no signal' screen if the player is online or needs to respawn so it doesn't look like the camera isn't working
Show a different message when trying to view a static CCTV camera
Update items
Merge branch 'master' into release
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
Show a different message when trying to view a static CCTV camera
Don't allow viewing static CCTV cameras from Rust+
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Show a message on the 'no signal' screen if the player is online or needs to respawn so it doesn't look like the camera isn't working
Move fix so it actually gets applied in client builds
Stop sending crate and explosion map markers to Rust+
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Only allow viewing cameras from Rust+ when not connected to the server
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Randomize entity IDs and order in Rust+ CCTV data stream
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Download and cache videos in temp folder before popping up the video player
Make the video player dialog close if the video doesn't start playing (within 5 sec right now, can bump it up on the prefab if needed)
Fix stashes spawning visually buried into the ground (pooling issue)
Fix general crosshair not showing up
Add a new tab to the server list for nexuses and actually load into the list
Broke steam servers though so I gotta fix that
Update FP.Nexus
Refactoring so it's easier to get the list of nexuses without needing the full player client set up
Reduce game volume while playing the video
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
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Refactor ServerBrowserList to have a base class that doesn't use Steam server info
Close eyes of players who transferred servers and are still loading in
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WIP lighting based on time of day
Lighting for the main camera view
Adjust background color based on time of day
Change the color of players to something that stands out less
Fixed night
Updata protos with default TOD value for backwards compatibility
Merge branch 'lighting'
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
Clean up duplication in Mathx
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
Update manifest
Codegen
Update protobuf code generator for updated UID inspection
Protobuf codegen + fixes whereUID inspection was used
Update codegen for uid inspection to use the builtin ID types instead of extensions on every field
Fix team leader's map markers disappearing if they are offline+dead
Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
Updata protos with default TOD value for backwards compatibility
Updata protos with default TOD value for backwards compatibility
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity
Fixes
Change the color of players to something that stands out less