3,494 Commits over 2,496 Days - 0.06cph!
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Sync more flexbox changes (columns bugfix)
Sync latest changes from facepunch.flexbox (space-between/space-around/space-evenly, flex columns element)
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
Disable underground layers for network visibility grid
Recalculate network groups for entities when loading saves
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
Fix dungeon map layer not re-rendering when switching to a different dungeon
Add dungeon map layer button to map UI
Auto disable dungeon map layer when no longer in a dungeon
Fixes to get the dungeon to actually show up on the map
Progress on adding a new map layer for dungeons
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Fix y == 1000 not being included in the dungeon layers
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Fix ChooseSpawnZone returning zone name instead of key
Fix prefab merge screwup in MenuUI.Options
ToggleResolution.Dropdown field was set to null when it wasn't supposed to be
Expose option to invert Y axis while mounted on the options menu (already existing vehicle_flipy convar)
Use higher resolution icons for the in game item store
Fix item names shown twice on the item store (not perfect - some still show two names with minor differences)
Initial setup for menu2 dev (empty prefab, enable it from Tools -> Menu2 menu)
Merge from networkgrid_layers