6,993 Commits over 2,771 Days - 0.11cph!
Adjust background color based on time of day
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Lighting for the main camera view
Reduce the range Rust+ cameras can see players from
Only allow Rust+ cameras to see names of players close to the camera
Convars to control the above ranges
Remove separate ray material for players
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WIP lighting based on time of day
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Update protobuf code generator again - now serializes the strong IDs as plain integers to remove overhead of using a separate message
Treat NetworkableId, ItemContainerId, and ItemId as builtins so we can serialize them as simple VARINTs instead of length delimited messages with an integer in them
Finish up the rest of the compile errors and everything seems to work fine
Progress switching uint IDs to the new ID structs
Protobuf code generator update with fix for repeated structs
One more strong ID struct
Change their ToString methods to just be the ID value
Fix codegen for deserializing and copying repeated structs
Update protobuf codegenerator
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Remove commandline submodule
Add commandline directly into this repo instead of as a submodule
Update target framework
Fix map not able to be opened while spectating (regression from more_map_markers)
Fix exception when trying to edit a map marker's label and the map is bound to a non-text key (eg. caps lock)
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Added new map marker assets and first pass of new functionality
Put a back button on the 'more news' modal so it can be closed on iOS
Fix page header padding uneven on Android
Fix alpha banner rendering below the camera list items
Remove comment
Use proper marker background
Fix required labels, adjust marker sizes
Add icons for PTZ camera and drone
Changes to make screen keep awake more reliable in case anything else is controlling it
Protobuf updates
Remove background properly, colour change
Show map labels
Fix marker rendering so it tints properly because RN can't tint the normal way
Clamp icon/color indices so things don't break if there's a mismatch between game and app
Update map marker assets
Merge branch 'more_map_markers'
Merge branch 'master' into release
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Added new map marker assets and first pass of new functionality
Remove comment
Use proper marker background
Fix required labels, adjust marker sizes
Protobuf updates
Remove background properly, colour change
Show map labels
Fix marker rendering so it tints properly because RN can't tint the normal way
Clamp icon/color indices so things don't break if there's a mismatch between game and app
Update map marker assets
Merge branch 'more_map_markers'
Fix marker rendering so it tints properly because RN can't tint the normal way
Clamp icon/color indices so things don't break if there's a mismatch between game and app
Update map marker assets
Clear team pings on the client when leaving a team
Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
Add ping to keybinds options menu
Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held)
Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed
Add a background to the map marker's label to improve readability
Disable tooltip for team leader's map markers because they can only be removed by the team leader
Truncate map marker lables on the server so the client doesn't need to every time they update
Apply profanity filter on map marker labels from the team leader (not your own)
Change GameTip sorting order so it can show on top of the map now
Show a toast message when trying to place more markers than allowed
Fix new markers having the edit panel open if you add a new marker while one is being edited
Don't allow NeedsKeyboard to block mouse buttons - that's what NeedsMouseButton is for
Fixes the ping menu not being usable from the computer station UI
Fix some cases where the map marker list wouldn't expand to accomodate additional markers/pings on the map and compass
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Move phrases into their own fields so they don't get missed when generating phrases
Fix team leader's pings being duplicated in team update
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Changes to make screen keep awake more reliable in case anything else is controlling it
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