userlamalovecancel

6,993 Commits over 2,771 Days - 0.11cph!

1 Year Ago
NRE fix in mission validation
1 Year Ago
Make entity spawning for missions optionally lazy/deferred Mission objectives can now list entity identifiers they depend on to make them spawn when started Fix MissionEntity component not being restored + set up when loading a save Add validation to check for duplicated position/entity identifiers, and for missing entity identifiers (which are now required)
1 Year Ago
More mission validations
1 Year Ago
Add some validation logic into the BaseMission editor to highlight possible issues with the configurations
1 Year Ago
Lazy evaluation for mission point generators Fix blocked points not restoring when loading from a save
1 Year Ago
Allow choosing what a PositionGenerator is relative to (player/provider/other position) Add a property drawer for PositionGenerator to hide fields which arent relevant for the given settings
1 Year Ago
Update mission dependencies to specify them with a reference to the BaseMission SO instead of copy pasting its short name
1 Year Ago
Custom editor for BaseMission to keep things more organized Preview area of the inspector shows a formatted overview of the mission so you don't need to expand different fields to figure out what it's about
1 Year Ago
Make MissionObjective SO abstract so the Create button shows a menu for the type of objective to create Update MissionObjective_KillEntity to use BaseEntityRef instead of manually entered entity ID numbers
1 Year Ago
Missed change to ResourceRef (should've been with cs78563)
1 Year Ago
Add a fork of ExtendedScriptableObjectDrawer so we can show/edit referenced ScriptableObjects inline in the editor Changes allow creating new SO instances embedded into the parent SO instead of as a separate asset Enabled that on MissionObjectives and WorldPositionGenerator SOs
1 Year Ago
Add BaseEntityRef which works like GameObjectRef but to refer to BaseEntity specifically The object picker in the editor will automatically filter to BaseEntity prefabs too
1 Year Ago
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
1 Year Ago
Merge from load_cancel_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Enable fog when RC controlling an autoturret to show their range Scale up the autoturret's laser dot while RC controlling so it can be used as a crosshair
1 Year Ago
Refactor a bit so multiple people can connect to RC entities at the same time Only one player will receive control over RC entities which can be controlled though Computer station UI will show if you are in 'viewing only' mode when someone else has control Fix compile errors in different build modes
1 Year Ago
Remove IRemoteControllable.Occupied Pass the playerID to IRemoteControllable.StopControl so entities can know who stopped accessing it
1 Year Ago
Make sure the CCTV resyncs its angles on the client to match the server in case they somehow desync
1 Year Ago
Client predicted pan/tilt for CCTV cameras from computer station
1 Year Ago
Calculate and use delta time between server ticks for autoturret lerping (because it uses invokes instead of update) Add RealTimeSinceEx for similar functionality with extended precision
1 Year Ago
Remove external viewer flag logic from CCTV (unused)
1 Year Ago
Only allow changing an autoturret's RC identifier if the other settings can be changed too
1 Year Ago
Clamp aim direction when controlling an autoturret
1 Year Ago
Add client predicted aiming for RC controlled autoturret
1 Year Ago
Set up RC logic on autoturret Make use of IRemoteControllable.Occupied to only allow one player to control drones/autoturrets at a time
1 Year Ago
Refactor computer station so bookmarks only remember the camera identifiers (no more entity IDs) Fixes drone bookmarks not working after picking up and redeploying it
1 Year Ago
IRemoteControllable changes to use playerID instead of BasePlayer instances Implement CanControl on Drone so only one player can control it at a time
1 Year Ago
Only allow picking up when not flying Pick up will save the RC ID in the item, deploy will restore it
1 Year Ago
Spin the propellers when flying
1 Year Ago
Cherry pick 76944 - fix drone pitch not changing eye transform on server
1 Year Ago
Bump to version v0.0.12 Enable strict null checks and fix issues defineModel can now take the model class as an argument - this is preferred because it will set the context's displayName to align with the model useModel will now throw an error if there was no provider for the model watchModel will handle null/undefined values now
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Reconnect logic
1 Year Ago
Updates for API changes Switch to error screen if the session closes Change back to text responses for questions
1 Year Ago
JuiceboxSession changes: * Will now automatically reconnect to the websocket * New IsConnected property exposes the websocket status so it could be shown on the UI * IsOpen now tracks if the session is open, with a new event to see if the session is closed for any reason * Probably fix finalizer never running
2 Years Ago
Remove TTS code
2 Years Ago
Model update for customizing submit button text
2 Years Ago
Allow customizing the submit button's text
2 Years Ago
Fixes after pain days Update to use new models Mostly support drawn responses
2 Years Ago
Update to new models Refactoring components
2 Years Ago
Model schema improvements
2 Years Ago
Update backend endpoint Add models for requesting paintings from the web UI
2 Years Ago
Replace react-canvas-draw with react-sketch-canvas Implement drawing form control Switch to yarn
2 Years Ago
Add juicebox client stuff Some stuff I forgot to commit
2 Years Ago
Pass ProjectId when joining session
2 Years Ago
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