6,993 Commits over 2,771 Days - 0.11cph!
Make the drone sway around in the wind while flying
Disable the swaying for the client controlling the drone to make it look stabilized
Add server convars for overriding the drone's movement speeds for paddy
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far)
Set max range for drones to 250m for now, configurable with a server convar
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set
Reduce the amount of damage the drone takes when bumping into things
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
Possibly fix desync when first taking manual control of an autoturret
Fix reload sound spamming when manually controlling an autoturret
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
Don't allow controlling autoturrets which are in peacekeeper mode
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Auto select the textbox when opening the RC identifier dialog
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Remove the news tab (use button at the bottom of the hub tab to see it instead)
Workaround chat being backwards after expo upgrade
Merge branch 'master' into release
Workaround chat being backwards after expo upgrade
Refactoring the game connection code and RPC code to be independent from Rust+/RN things
Move the core code into a separate package in the same repo
Hopefully fix github actions
Try again
Another one
And another one
Some fixes after refactoring
Hopefully fix haptics error spam
Github actions update
Switch to yarn
Fix entrypoint to work with monorepo
Remove react-native-appearance usage
Remove expo-app-loading
Some dependency fixes
Merge branch 'sdk45'
SDK 46 upgrade
Remove text transform capitalize on blog titles so QOL doesn't turn into Qol
Fix core build after yarn switch
Github actions use yarn
More github actions fixes
Don't show clan notification options if the feature isn't enabled
Version bump to 0.0.26
Update items
Update translations
Sentry config updates
Migtate away from yarn classic pt 1
Part 2
Auto-build core on install
Setting configs for EAS
WIP updates to handle EAS differences
Lockfile after rebase
Fix promote styling on chat
Remove Android status bar translucent from app.json
Set update channel for release builds
Expo SDK 47, fix publishTime
Fix version text getting clipped because it's much longer now
Readme and actions updates for EAS build
Merge branch 'eas'
Try actions again
Again
Update copyright year, version bump
More logging for connecting to game servers
Fixed missed publish time upgrade to support EAS
Update translations
Update items
Actions for release
Merge branch 'master' into release
Update translations
Update items
Fixed missed publish time upgrade to support EAS
More logging for connecting to game servers
Update copyright year, version bump
Setting configs for EAS
WIP updates to handle EAS differences
Lockfile after rebase
Remove Android status bar translucent from app.json
Set update channel for release builds
Expo SDK 47, fix publishTime
Fix version text getting clipped because it's much longer now
Readme and actions updates for EAS build
Merge branch 'eas'
Readme and actions updates for EAS build
Fix version text getting clipped because it's much longer now
Enable mipmaps for drone and PTZ icons
Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
Change PTZ zoom to cycle through presets like binoculars
Adjust zoom speed to change much slower
Adjust pitch/yaw clamps for PTZ camera
Update crosshair color to be more visible
Fix client/server compile
Actually put the Z in the PTZ camera
WIP PTZ camera deployable
Add crosshair texture from lewis
Merge from PTZSecurityCamera
Shoot from the camera pos when manually controlling an autoturret
Add a placeholder crosshair to the computer station for autoturret aiming
Fix manual controlled autoturret shooting at a future aim pos (server was lerping faster than client)
Allow deploying drone in places where building isn't allowed cause it's just a drone
Fix fog not resetting immediately when exiting the computer station
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