userlamalovecancel

5,659 Commits over 2,040 Days - 0.12cph!

1 Year Ago
Updates
1 Year Ago
Progress on getting player sample working
1 Year Ago
Zone sample mostly implemented
1 Year Ago
Initial progress on a sample program to test everything
1 Year Ago
Remove subfolder
1 Year Ago
Progress on getting things set up Can now assign servers to a nexus and list them, fix up some logging Server-specific variables, cleanup, and some bug fixes Add support for deleting variables Link to server variables, delete confirmations on everything Logging fixes Add buttons to wipe nexus data Refactor nexus servers into nexus zones so they are decoupled from the servers (can swap them without breaking anything) Hook up the page to edit zone variables Setting up the API Add a field to specify if a nexus is staging or production, and another field to control API visibility Implement API to list available nexuses for a game, with aggregates server stats Implement API to get all details for a nexus including zones, server stats, and variables Add an API to get player info including which server they're assigned to Add an API to "login" a player to ensure they exist in the DB Add an API to get variables for a zone (and the nexus), optionally only listing variables that have been modified since a given timestamp Update all APIs returning variables to include their type and last modified timestamp Implement APIs to facilitate transferring players between nexus zones Cleanup, set the player's assigned zone when transfers complete Delete the read transfer API - that info will automatically be included with zone login Add messages to all API error results
1 Year Ago
More progress + testing
1 Year Ago
Switch to SCSS Add debug pages for all views Improve CSS cache breaking so it's automated
1 Year Ago
Progress
1 Year Ago
Test improvements
1 Year Ago
Project setup + some initial code Testing fixes
1 Year Ago
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording) Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override Far is the normal view and near is the secondary view (CCTV etc)
1 Year Ago
Add test page for lewis
1 Year Ago
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1 Year Ago
Add a confirmation page before redirecting back to the main site
1 Year Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
1 Year Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
1 Year Ago
Enable streaming mipmaps on a bunch of newer deployables
1 Year Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
1 Year Ago
Texture import analyzer highlights deployables to enable streaming mips
1 Year Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
1 Year Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
1 Year Ago
Ignore TerrainFormer folder in texture import analyzer
1 Year Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
1 Year Ago
Progress on getting things set up Can now assign servers to a nexus and list them, fix up some logging Server-specific variables, cleanup, and some bug fixes Add support for deleting variables Link to server variables, delete confirmations on everything Logging fixes Add buttons to wipe nexus data Refactor nexus servers into nexus zones so they are decoupled from the servers (can swap them without breaking anything) Hook up the page to edit zone variables Setting up the API Add a field to specify if a nexus is staging or production, and another field to control API visibility Implement API to list available nexuses for a game, with aggregates server stats Implement API to get all details for a nexus including zones, server stats, and variables Add an API to get player info including which server they're assigned to Add an API to "login" a player to ensure they exist in the DB Add an API to get variables for a zone (and the nexus), optionally only listing variables that have been modified since a given timestamp Update all APIs returning variables to include their type and last modified timestamp Implement APIs to facilitate transferring players between nexus zones Cleanup, set the player's assigned zone when transfers complete Delete the read transfer API - that info will automatically be included with zone login Add messages to all API error results
1 Year Ago
Delete the read transfer API - that info will automatically be included with zone login Add messages to all API error results
1 Year Ago
Get rid of the horribly slow InitSecondaryItems because we can already do this better
1 Year Ago
Improve performance of finding values in a column Fix mistake in string size calc, show correct sizes for strings and arrays
1 Year Ago
com.unity.memoryprofiler@0.2.9-preview.1
1 Year Ago
Cleanup, set the player's assigned zone when transfers complete
1 Year Ago
Progress on getting things set up Can now assign servers to a nexus and list them, fix up some logging Server-specific variables, cleanup, and some bug fixes Add support for deleting variables Link to server variables, delete confirmations on everything Logging fixes Add buttons to wipe nexus data Refactor nexus servers into nexus zones so they are decoupled from the servers (can swap them without breaking anything) Hook up the page to edit zone variables Setting up the API Add a field to specify if a nexus is staging or production, and another field to control API visibility Implement API to list available nexuses for a game, with aggregates server stats Implement API to get all details for a nexus including zones, server stats, and variables Add an API to get player info including which server they're assigned to Add an API to "login" a player to ensure they exist in the DB Add an API to get variables for a zone (and the nexus), optionally only listing variables that have been modified since a given timestamp Update all APIs returning variables to include their type and last modified timestamp Implement APIs to facilitate transferring players between nexus zones
1 Year Ago
▌▌▇▊▉█▅▍▍ ▋▆▇▌▌▋▍█▄█ ▍▌▄▉▊▊ ▅▍▄▋█▌▄█ ▅▇▋ ▌▊▄▍▉▌▍ ▆█▊▄ ▉▌▅▇-▋▆▉▄ ▌▆▊▄▇▉ ▄▆▉▍ ▆▍▋ ▉▄▅▋▍█▇ ▄▄▇▅▍
1 Year Ago
Implement APIs to facilitate transferring players between nexus zones
1 Year Ago
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1 Year Ago
Add an API to get variables for a zone (and the nexus), optionally only listing variables that have been modified since a given timestamp Update all APIs returning variables to include their type and last modified timestamp
1 Year Ago
Progress on getting things set up Can now assign servers to a nexus and list them, fix up some logging Server-specific variables, cleanup, and some bug fixes Add support for deleting variables Link to server variables, delete confirmations on everything Logging fixes Add buttons to wipe nexus data Refactor nexus servers into nexus zones so they are decoupled from the servers (can swap them without breaking anything) Hook up the page to edit zone variables Setting up the API Add a field to specify if a nexus is staging or production, and another field to control API visibility Implement API to list available nexuses for a game, with aggregates server stats Implement API to get all details for a nexus including zones, server stats, and variables Add an API to get player info including which server they're assigned to Add an API to "login" a player to ensure they exist in the DB
1 Year Ago
Add an API to get player info including which server they're assigned to Add an API to "login" a player to ensure they exist in the DB
1 Year Ago
Add a field to specify if a nexus is staging or production, and another field to control API visibility Implement API to list available nexuses for a game, with aggregates server stats Implement API to get all details for a nexus including zones, server stats, and variables
1 Year Ago
Progress on getting things set up Can now assign servers to a nexus and list them, fix up some logging Server-specific variables, cleanup, and some bug fixes Add support for deleting variables Link to server variables, delete confirmations on everything Logging fixes Add buttons to wipe nexus data Refactor nexus servers into nexus zones so they are decoupled from the servers (can swap them without breaking anything) Hook up the page to edit zone variables Setting up the API
1 Year Ago
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1 Year Ago
Hook up the page to edit zone variables
1 Year Ago
Refactor nexus servers into nexus zones so they are decoupled from the servers (can swap them without breaking anything)
1 Year Ago
Add buttons to wipe nexus data
1 Year Ago
Logging fixes
1 Year Ago
Link to server variables, delete confirmations on everything
1 Year Ago
Add support for deleting variables
1 Year Ago
Server-specific variables, cleanup, and some bug fixes
1 Year Ago
Progress on getting things set up Can now assign servers to a nexus and list them, fix up some logging
1 Year Ago
Can now assign servers to a nexus and list them, fix up some logging