6,993 Commits over 2,771 Days - 0.11cph!
Reduce how far out the island billboards spawn so they aren't out of bounds on larger maps
Fix the nexus.transfer command taking the ferry with you when on a ferry
Stick some NoInlining attributes on some properties in the World class so Harmony can get its hooks in there
Fix scaled map coordinates having the wrong sign on one end
Initial implementation of ferry queueing at docks
Scale out of zone bounds coordinates down on the nexus map so markers shouldn't appear over the wrong zone when far in the ocean
Early exit from update if map isn't open
▌▄▆▊ ▉▆▉▇▆▉ ▍▄▍▌█▆ ▍▉▅▊ ▇▅▍▌ ▅▅▄ ▄▆▉▇▋ ▅▇ ▅▌ (▅▌▌▌ ▉▇▌█▉▋▅ ▉▆▄ ▋██▆▄▊ ▄█ ██▅ ▉▄)
▋█▌▆▊ █▊▆▄▌ ▉█▉▌▄▄▅▇▄▌▄ ▊▊▅▍▌▇▋▋ ▍▊▅▆ ▆█▋ ██▉ ▊▄▋ ▋▅█ ▍█▉▄ ▋█ ▉▄, ▌▊▄ ▌▋▆▋▅▌▉▄ ▅▇▅▆ ▇▆▉▊▋█ ▌▇ ▍█▋▍█▋ ▋▍█
▅▆▇▆▄▍ ▅▆▉▉▌▉▆▆█▉▇▍▇▄▇▌ ▍█ ▆▌▆ █▍█▇▌▄▉ ▊▉▆-▇▋ ▋▉▍▊▄▋▇
Improve the ferry movement animation a bit
Double the max speed of the ferry for testing
Add some debugging features to the ferry (add FERRY_DEBUG to scripting defines to enable)
Update to .net 6
Update game server endpoint
Change alerts to use stopwatch to try and shut up the spam
Remove the layout component (again) from GameUI.Hud.Vitals
Merge commit
71034 didn't apply the removal in
70970 properly
▌▍▉▅▊ ▄▆▉▌▊ ▇█ ▍▅▉▆▍▆▌ ▌█ ▊█▄ ▋▅▄▋ ▍▅█▇▍█
Fix empty leaderboard when the player hasn't played ranked yet
Revert tileset changes from 6844 - fixes invisible text on menu
Also fix halloween theme so it doesn't have invisible text on the menu
Merge from async_loading_2 (disabled by default)
Default forceUnloadBundles to true to match current release behavior
Use old behavior for FileSystem_Warmup.GetAssetList unless running asset warmup in the background
Revert some of the changes made to the non-async asset warmup implementation
Asset warmup will no longer use async asset loading when global.warmupConcurrency <= 1
global.warmupConcurrency and global.preloadConcurrenct default to 1 so async asset loading is not used anywhere by default
global.asyncWarmup defaults to false, and will now enable running asset warmup in the background when set to true
Revert change to asset warmup's exclusion filter
Show the player position on the nexus map and make it support focusing on the player
Parse map metadata from the nexus
Automatically show details for the zone in view on the nexus map
█▍▆ ▆▉▅ ▌▊▆█▍▉▅▇▄▍ ▊▍ ▄▉▍▍▅▍▋▌
Add a hook to fix the save filenames when loading due to a bug in previous builds
Update import settings for libsqlite3.so to include Linux
Add global.asyncWarmup as a convar for client too
Defaults to true but when set to false it will turn off running asset warmup in the background and will add it back to the loading screen using the old logic
Will only fully work if set on the command line
Don't use async asset loading when spawning world with preloadConcurrency set to 1
Change monument unloading threshold to 24GB of RAM
Call UnloadUnusedAssets even if we don't unload monuments, just in case
More hook changes to avoid inlining issues in release builds
▆█▅ ▆▇▅ ▋▉▇▋▊▌▊▅ ▌▍▄▆▉ ▌█▅▊▇▆ ▌▄▌ ▄▌▇▍▍▊▊▆ ▊▅ ▊ ▋▍█▍▍▌▌▉
▋▅█▄▌▇ ▇▄▆▇▍▄ ▍▊▅▇▊ ▉▉▉▇▍█▄ ▅▆▆▅▋▄▄▋▉ ▉▇▆▋ ██ ▆▆ ▅█
Add server-only convar global.asyncWarmup to enable the async asset loader for asset warmup (default true, except on linux)
Should revert to the old logic by default on Linux to improve server boot times
Change hooks to something that should actually work in release builds
▌▌▅█▆▋▍ █▍▊ █▄█ ▍▌▉▌ ▄▍ ▊██ ▉█▇▆▉▊█ ▉▆▅ ▌▅▋▊▍▆▇ ▋▍▋▊/▅▆▄▄▍▉ ▉▄▉▌▌ (▇█▇▋▅▍▆ ▆▍'▇ █▆▅ ▇▆▅▉▉▊▆▋)
▇▌█▇▇ ▋▅█ ▍▋▋▆▍█▄▉ ▋▅ ▆ ▇▇▉█▄▍▌▌ ▋▌▆▇▌▆▉, ▇▊ ▄▍▆▅ █▄▍ █▉▌ ▍▉▆
▍▅▆▍▅ ▋▍█▍▌ ▍▌▍ ▅▌▉▄▆▌▅▅ ▊▋██▉▅▌█▇█ ▊▋▅▋▍ ▋▄█▄ ▆▊▋▊ ▅▋ █▇ ▊▆▇ ▉▋▋
▆▇▇ ▋▉ ▊▊▅ ▍▊ █▇▄▌▇▌▋▄ ▋▌