userlamalovecancel

2,329 Commits over 2,588 Days - 0.04cph!

6 Years Ago
Merge from main
6 Years Ago
Camera overlay asset update so they scale a bit nicer
6 Years Ago
Merge from main
6 Years Ago
Add a bit of UI for the instant camera
6 Years Ago
Set photo frame area and gibs meshes to readable
6 Years Ago
WIP model import analyzer
6 Years Ago
Run the audio analyzer
6 Years Ago
Audio analyzer fixes
6 Years Ago
Refactor the import analyzers to share a common base class
6 Years Ago
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
6 Years Ago
Texture analyzer to disable crunch compression
6 Years Ago
Add a Texture Import Analyzer editor tool Bring over the Audio Import Analyzer tool too
6 Years Ago
Merge from main
6 Years Ago
Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
6 Years Ago
Add a way to cycle through bind commands instead of always running all (prefix the command list with a ~)
6 Years Ago
Fix scope overlay changing size with uiscale
6 Years Ago
Switch PlayerOpenLoot to use translated toasts instead of English-only chat messages
6 Years Ago
Adding stuff to show toasts with gametip's UI
6 Years Ago
Fix typo (banit -> bandit)
6 Years Ago
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
6 Years Ago
Generate icons
6 Years Ago
Frame prefab updates
6 Years Ago
Switch one frame to Tom's new model
6 Years Ago
Merge from main
6 Years Ago
Fix NRE for entities which do not have a network group
6 Years Ago
Fix UICompass using the wrong material after toggling active
6 Years Ago
Merge from random_opt
6 Years Ago
Fix skipping a light when one is removed
6 Years Ago
Merge from main
6 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
6 Years Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
6 Years Ago
Get rid of two every frame allocations in ServerMgr.Update
6 Years Ago
Get rid of 0 length array allocations in Poolable
6 Years Ago
Merge from main
6 Years Ago
Merge from gridpool
6 Years Ago
Code review changes
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
6 Years Ago
Merge from main
6 Years Ago
app.info fixes: was giving an NRE because the companion server was not running
6 Years Ago
Truncate server hostname for pairing notification
6 Years Ago
Remove a redundant every frame copy in LightLOD.UpdateAll
6 Years Ago
Switch ImpostorRenderer to use a NativeArray instead of a C# one Use Shader.PropertyToID when setting shader properties
6 Years Ago
Don't check NeedsTimeout every cycle of the loop because it's a bit expensive
6 Years Ago
Merge from main
6 Years Ago
Add app.listenip to set the IP address the companion server should listen on (optional) Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional) Add app.info to display which IP addresses and ports the companion server is currently using
6 Years Ago
Fix NRE spam when leaving a server
6 Years Ago
Return FoliageCell.batches to the pool when not needed Use a shared empty list for FoliageCell.placements if there are no placements for the cell