6,993 Commits over 2,771 Days - 0.11cph!
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Codegen and manifest to fix merge errors
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Hopefully fix island billboards spawning too close for real this time
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Fix duplicate inbound/outbound zones
Never run asset warmup in the background on PCs with 16GB of RAM or less
Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
Properly list nearby islands on the zone map
WIP connection point details on the nexus map
Fix look rotation is zero messages more
Fix ferry only wanting to travel to full servers
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Stick a sign on the ferry that shows the name of the zone it is travelling to next
Make the nexus map only show details for a zone when it's not ambiguous (zoom closer into one)
Hopefully fix island billboards spawning close-ish to shore on some maps
Add a wip deployable trophy item
Update ferry so it can find a proper place to go to/from when transferring to zones with no island billboard
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Don't put the ferry in line for the dock until it's close enough
Require more water on the area in front of the ferry dock
Query server info from a background thread to try and make it more reliable during loading stalls
Retry the server info query a few times in case it still doesn't get a response the first time
Reduce the number of sphere casts ferries usually need to do
Remove a list sort in ferry pathing
Update island positioning so it should clamp itself within ValidBounds
Adjust island prefab so the triggers don't spawn closer than expected
Don't show the ocean transfer message on the HUD if the position the player is heading for is out of world bounds
Change debug logs when a transfer destination position couldn't be found to warnings (down from errors)
Only show the warning that nexus island couldn't be found for a ferry in editor
Scale the fallback transfer destination with island spawn distance to not spawn behind them
Update ferry sphere cast so it can collide with triggers tagged FerryAvoid
Avoid passing zero vectors to Quaternion.LookRotation in ferry
Update math to determine island billboard positions so it hopefully lines up with the maps now