6,616 Commits over 2,527 Days - 0.11cph!
Tweaks to the string on the skinning knife
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
Add retry logic to the companion server initialization
Add app.retry_initialize console command to re-run the companion server initialization if it failed before
Update FP.BurstCloth with a bunch of constraint logic changes
Re-tweak all materials since the update has different parameters now
Fix ghost costume bones being out of order (breaks sibling constraints!)
Fix length modifier not applying to some constraints
Constraint refactoring to be more flexible and stronger
Add root motion strength param from rust
Remove stiffness depth (use curve instead)
Change MoveFactor to MoveSpeed
Bug fixes for some constraints
Rename, this isn't a hud anymore
Add some docs to the readme
Switch to running in a custom menu, error fixes for latest sbox
Fixes for running with latest sbox
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Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled
Should fix the wrong number of underwater layer buttons shown on the map
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Update FP.Nexus to batch submit score events to the backend
Automatically batch clan score events to be submitted to the nexus backend
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BurstCloth: Allow controlling how strongly root motion affects the simulation
Re-tweak ghost costume burst cloth settings after all the changes done for abyss (including much less affected by root motion)
Don't shrink the ghost sheet while parachuting
Add clan role for controlling access to score events log
Fix incorrect role tooltip translation keys
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Fix clan table map shader showing the framebuffer sometimes
Implement clan leaderboard UI
Add support for getting the clan leaderboard
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Add an extra shader param to StandardMap to overlay detail on the map
Add clan.editsRequireClanTable convar so servers can enable clan edits from anywhere
Add a method to BasePlayer to add score events to their clan
Update clan UI to show total score and score event log
Cache the player's IClan instance on the server to make doing clan things easier
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Make steamID optional for clan score events
Nexus clan implementation updates for score events
Update FP.Nexus
Add clan score related things
Fix limit value for get clan log not being passed to API
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Default clan score to 0 in DB, no point being null
Cache SQLite prepared statements automatically so they don't need to be reparsed every time they run
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Change clans to soft delete instead of fulling purging from the SQLite database
Add clan score value with a new table for tracking clan score events
Incrememnt clan DB version because migrating the unique index for clan names to a partial index was too complicated (sorry anyone who started using clans already)
Overwrite libsqlite3.so if it already exists
Fix merge issues on weapon worldmodels
ColliderInfo component missing on most of these
WorldModel component missing on glock and hmlmg
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