6,655 Commits over 2,557 Days - 0.11cph!
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though)
Set appropriate User-Agent and Origin headers (not customizable)
Playing around with shaders for the terrain
Forgot to save a material
WIP editor improvements (now has a UI and can delete entities as well as move them)
Update Towns.Common
Implement spawn tool
Implement the turret test NPC
Editor spawn fixes
Cleanup old viewinfos
Fix incorrect angle calculation
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Fix wrong button colors on the left side of the firework design UI
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Merge from xmas_update_2021
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Merge from xmas_update_2021
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Merge from xmas_update_2021
Merge from xmas_update_2021
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Separate icon for oak wood
Update Towns.Common
Hide some UI in the editor
Different icon for oak wood
Update Towns.Common and fix up inventory code
Fixes to get the client working
Merge Towns.Data into Towns.Common
WIP getting rid of materials inventory - support stacked items instead
Inventory code now has things to easily rollback changes and track diffs for networking changes
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Add a new type of tree
Update build script and old junk
Fixed it for real this time
Don't show red interaction with depleted nodes
Fix player positions not restoring from saves properly
Add a script to build and package things
Add a reload_ui command to fix the UI after hotloads
Hide interaction UI when not playing
Show current level and progress on skills UI
Show when you don't meet the level requirement to interact with resource nodes
Just pushed all of this stuff live
Fix off by one on copper minimum level
Change experience to a long instead of int
Add a function to get progress towards the next level
Update Towns.Common and Towns.Data again
Update Towns.Data for SkillDef
Initial UI for skills
Add SkillDef so there's a place to define UI properties for each skill
Send initial skills state to player when connecting