2,846 Commits over 2,072 Days - 0.06cph!
Improvements to base drone sound code to sound better for manual controller drones
Consolidate some logic for getting GC info
Add a new format "rcon" for clientperf which only sends responses to rcon
Replace the InputField for server search with RustInput, seems to fix the broken placeholder text for it
Disable the 'Optimized Loading' Full option (causes unpredictable crashes - it could work for weeks and then start crashing all the time for some reason)
Note that this crash is caused by skipping asset warmup (which the Full option automatically does)
Remove prefab overrides in GameUI messing with the easter event UI
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
Custom collider component support for BurstClothHitboxCollision
Allow specifying a transform to use for determining the up axis for cloth collision projection
Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
Use the CheckSphere position instead of randomizing within the quadtree node
Run CheckSpheres after building the list of candidates in WorldPositionGenerator (reduces the number of CheckSpheres needed by a lot)
Fix screen settings apply button not turning clickable after changing a dropdown value
Merge from server_browser_ui
Change tags UI to be case insensitive because the filters are not
Clean up some leftover bits of code
Initialize connection to nexus before loading the map scene to fix level convars not applying
Include a hash of the world config string (if set) in the nexus map image key
Trim lines in RunFile just in case they have leading whitespace
Catch exceptions in nexus init coroutine to try and handle boot failures better
Fix assertion condition when getting world config from nexus
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
Merge from main (redoing last one)
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
Update dependency versions for Fleck and FP.Nexus again
Disable assembly version validation against because it's too much trouble making versions line up exactly
Update Fleck and FP.Nexus to fix slight assembly version mismatches
Enable assembly version validation
Delete unused dependencies for FP.Nexus
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
Add a button to clear filters to the server browser
Tweaks to server browser UI design
Update options menu so things use dropdowns instead of the left/right buttons to scroll through
Update Facepunch.Flexbox with latest fixes/improvements
Merge from server_browser_ui
Change rotate behavior for the sign painting UI so it's more intuitive (rotates in the direction you move the mouse)
Increase the sensitivity for panning in the painting UI
Also in case you didn't know like me, you can pan in the painting UI by moving the mouse with shift+RMB held down
Update the painting UI palette to one that has a lot more colors (last changed in 2015!)
Fix extra gap between server tags caused by empty tag groups
Update tag search behavior to find servers with all of the selected tags instead of any of them
Tags are now grouped so selecting monthly+biweekly for example will still match either monthly or biweekly, but other tags will still need to match too
Fix gradient blocking clicks above the refresh button
Add server tags for different regions
More UI work to make things look nicer
Add Facepunch.Flexbox
WIP server browser UI tweaks to make filtering servers nicer
Add skipqueueid and removeskipqueue commands to set/unset a SteamID to always skip the queue
Save skip queue permission into users.cfg