userlamalovecancel
reporust_rebootcancel

2,547 Commits over 1,797 Days - 0.06cph!

1 Year Ago
Set up the game client's connection to the nexus API (via NexusClient) Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
1 Year Ago
Update FP.Nexus Rename zone Name -> Key
1 Year Ago
Fix nexus initialize failure in editor leaving the DB file open forever
1 Year Ago
Fix issues with the getNexusAth rust+ rpc
1 Year Ago
Don't mark the player's appKey as private so they can retrieve it from the nexus directly Remove the app key from pairing data
1 Year Ago
Remove redundant playerId field in getNexusAuth
1 Year Ago
Update FP.Nexus Store the Rust+ connection details in nexus zone variables on server boot Generate a random app key for each player on joining the nexus (if not already set) Send some nexus details with notifications for pairing when the server has nexus enabled Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key Update info RPC to include nexus connection info
1 Year Ago
Only filter text when Steam is initialized (benchmark fix)
1 Year Ago
Server compile fix
1 Year Ago
Add FilterName and FilterGeneric functions so the filters know the correct context of what is being filtered Update name filtering to use FilterName, apply FilterGeneric to vending machine names
1 Year Ago
Pass player names through Steam's filter everywhere we use them New NameHelper.Get function handles streamer mode and filtering automatically to clean things up
1 Year Ago
Merge from main
1 Year Ago
Support blocking the client from connecting to specific servers listed in the manifest
1 Year Ago
Show a warning message on the loading screen when connecting to a server that has a ping much higher than what was shown on the server browser
1 Year Ago
Add appban and appunban commands to ban players from using Rust+ without banning them from playing on the server
1 Year Ago
Merge from nexus
1 Year Ago
Fix wrong nexus island entity transform calculation so it lines up with the nexus map now
1 Year Ago
Fix transfer protection not turning off immediately when a player transfers without a vehicle
1 Year Ago
Stop trying to move the ferry while it is in the transferring state
1 Year Ago
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
1 Year Ago
Merge from nexus
1 Year Ago
Wait on the loading screen until transfer protection is removed (driver loads in) Swap the inactive driver to another player if a passenger is ready and transfer protection expires
1 Year Ago
Only disable transfer protection for helicopters when the driver loads in
1 Year Ago
Allow transferring helicopters between servers by flying them towards the island billboards (like boats) Freeze the helicopter in the sky while it is transfer protected
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
More ferry movement improvements
1 Year Ago
Smoother ferry acceleration and turning
1 Year Ago
Merge from nexus
1 Year Ago
Codegen + manifest
1 Year Ago
Merge from main
1 Year Ago
Add a safe zone to the ferry
1 Year Ago
Update FP.Nexus
1 Year Ago
Turn the nexus dock prefab into a monument (WIP) Automatically spawn a nexus dock in procgen when the server is running as a nexus
1 Year Ago
Update ferry to actually sail across the ocean to and from the matching island billboard entity
1 Year Ago
Make the island billboards look better (lit properly, blends in with fog) Fix island billboards being clipped when far enough away
1 Year Ago
Fix server full warning never disappearing
1 Year Ago
Show a warning on the hud when approaching an island that is currently full
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Don't add nexus.redirect servers to the player's server history
1 Year Ago
Add an option in the editor to change all nexus.redirect calls to localhost for debugging
1 Year Ago
Fix connection and loading screens not refreshing server info correctly sometimes
1 Year Ago
Merge from nexus
1 Year Ago
Try loading server info for the transfer connection screen sooner
1 Year Ago
Compile fixes after merge
1 Year Ago
Merge from main
1 Year Ago
Limit the size of chat history to store in memory on the server Configurable with the chat.historysize convar (default 1000)
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main