2,846 Commits over 2,072 Days - 0.06cph!
Sync more flexbox changes (columns bugfix)
Sync latest changes from facepunch.flexbox (space-between/space-around/space-evenly, flex columns element)
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
Disable underground layers for network visibility grid
Recalculate network groups for entities when loading saves
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
Fix dungeon map layer not re-rendering when switching to a different dungeon
Add dungeon map layer button to map UI
Auto disable dungeon map layer when no longer in a dungeon
Fixes to get the dungeon to actually show up on the map
Progress on adding a new map layer for dungeons
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Fix y == 1000 not being included in the dungeon layers
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Fix ChooseSpawnZone returning zone name instead of key
Fix prefab merge screwup in MenuUI.Options
ToggleResolution.Dropdown field was set to null when it wasn't supposed to be
Expose option to invert Y axis while mounted on the options menu (already existing vehicle_flipy convar)
Use higher resolution icons for the in game item store
Fix item names shown twice on the item store (not perfect - some still show two names with minor differences)
Initial setup for menu2 dev (empty prefab, enable it from Tools -> Menu2 menu)
Merge from networkgrid_layers
Make the dungeon network group layers repeat every 100 units up so we have more than dungeon layer for more network isolation
Add support for layers along the Y axis (up) to network grid so it's now "3D" ish
Support pitching the camera up/down on the RC drone
Don't allow the chat UI to be open while debug camera is active
Prevent opening the chat UI if the player is dead/sleeping, or has a dialog open (should exclude poker UI already)
Automatically close the chat UI if those conditions fail
Allow changing the RC ID for drones
More audio fixes when flying the drone from the computer station