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2,846 Commits over 2,072 Days - 0.06cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Sync more flexbox changes (columns bugfix)
2 Years Ago
Sync latest changes from facepunch.flexbox (space-between/space-around/space-evenly, flex columns element)
2 Years Ago
Merge from main
2 Years Ago
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
2 Years Ago
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
2 Years Ago
Disable underground layers for network visibility grid Recalculate network groups for entities when loading saves
2 Years Ago
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
2 Years Ago
Merge from dungeon_map
2 Years Ago
Fix dungeon map layer not re-rendering when switching to a different dungeon
2 Years Ago
Add dungeon map layer button to map UI Auto disable dungeon map layer when no longer in a dungeon Fixes to get the dungeon to actually show up on the map
2 Years Ago
Progress on adding a new map layer for dungeons
2 Years Ago
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Fix y == 1000 not being included in the dungeon layers
2 Years Ago
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2 Years Ago
Merge from nexus
2 Years Ago
Fix ChooseSpawnZone returning zone name instead of key
2 Years Ago
Merge from nexus
2 Years Ago
Fix prefab merge screwup in MenuUI.Options ToggleResolution.Dropdown field was set to null when it wasn't supposed to be
2 Years Ago
Expose option to invert Y axis while mounted on the options menu (already existing vehicle_flipy convar)
2 Years Ago
Manifest
2 Years Ago
Merge from nexus
2 Years Ago
Merge from world_config
2 Years Ago
Use higher resolution icons for the in game item store Fix item names shown twice on the item store (not perfect - some still show two names with minor differences)
2 Years Ago
Initial setup for menu2 dev (empty prefab, enable it from Tools -> Menu2 menu)
2 Years Ago
Merge from networkgrid_layers
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Make the dungeon network group layers repeat every 100 units up so we have more than dungeon layer for more network isolation
2 Years Ago
Add support for layers along the Y axis (up) to network grid so it's now "3D" ish
2 Years Ago
Support pitching the camera up/down on the RC drone
2 Years Ago
Don't allow the chat UI to be open while debug camera is active
2 Years Ago
Prevent opening the chat UI if the player is dead/sleeping, or has a dialog open (should exclude poker UI already) Automatically close the chat UI if those conditions fail
2 Years Ago
Allow changing the RC ID for drones More audio fixes when flying the drone from the computer station