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3,136 Commits over 2,468 Days - 0.05cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Add layer-specific map markers for moon pools
5 Years Ago
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
5 Years Ago
Merge from submarine/map
5 Years Ago
Fix some issues in the critter shader making fish render all weird (probably needs a forked version for things other than the fish though)
5 Years Ago
Add renderlabs command to generate a PNG of a specific floor of the underwater labs map
5 Years Ago
Add support for layer-specific map markers
5 Years Ago
Make an enum for the map layers
5 Years Ago
Shrink the UI
5 Years Ago
Map layer switcher UI
5 Years Ago
Merge from submarine
5 Years Ago
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5 Years Ago
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5 Years Ago
Auto switch between map layers depending on the player's current position
5 Years Ago
WIP map updates to support multiple underground layers
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Cherry pick more
5 Years Ago
Cherry pick everything (rip branch explorer)
5 Years Ago
Manually lazy init the skin approval list (no more static constructor) Catch and log exceptions when building the approval list
5 Years Ago
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5 Years Ago
Improve mugshot camera orientation a bit
5 Years Ago
Speed up writing to sv.files.db
5 Years Ago
More reliable check to see if a mugshot is loaded before displaying on the UI Some mugshot rotation improvements Automatically delete mugshots from sv.files.db FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
5 Years Ago
Fix compile
5 Years Ago
Auto-refresh mugshots once in a while
5 Years Ago
Pooling fixes Don't render mugshots if the player isn't visible
5 Years Ago
Only set targetId in death notifications if the killer was a player (previously included NPCs)
5 Years Ago
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