3,136 Commits over 2,468 Days - 0.05cph!
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Add layer-specific map markers for moon pools
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
Fix some issues in the critter shader making fish render all weird
(probably needs a forked version for things other than the fish though)
Add renderlabs command to generate a PNG of a specific floor of the underwater labs map
Add support for layer-specific map markers
Make an enum for the map layers
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Auto switch between map layers depending on the player's current position
WIP map updates to support multiple underground layers
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Cherry pick everything (rip branch explorer)
Manually lazy init the skin approval list (no more static constructor)
Catch and log exceptions when building the approval list
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Improve mugshot camera orientation a bit
Speed up writing to sv.files.db
More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
Auto-refresh mugshots once in a while
Pooling fixes
Don't render mugshots if the player isn't visible
Only set targetId in death notifications if the killer was a player (previously included NPCs)
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