2,845 Commits over 2,072 Days - 0.06cph!
Fix broken queryport option
Fix possible NRE in SteamInventory
Fix some more inaccurate readouts for IO entities
WIP fixing the wire tool's measurement values
Update things that got reverted somehow
Merge platform changes from experimental branch
Fix server list exception when a server is favorited
Cherry pick font asset changes
Add missing files
Set isReadable to false on TMP font atlases?
Remove some hidden out of bundle references to the full fonts
Fix SteamServer not being initialized
Fiddling with the bootstrap scene + TMP to get rid of font texture duplication
Revert ProjectSettings changes
Bypass prefab preprocess for EngineUI, GameUI, and MenuUI because they're client only anyway
Disabled texture compression on a few LUT textures
Fix compass texture clamping instead of wrapping
Run the sound and texture import analyzers
Grab the import analyzers one more (final?) time
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Re-enable monument bundle unloading
Update storage monitor to use the parent storage container
Add a build config for master
Make the storage monitor deploy to a slot
Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
Fix possible NRE in AppIOEntity.BroadcastValueChange
Pass TC decay status through
Fix workshop menu loading everything blank
Adding wip storage monitor entity
Fix inventory loading problems
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
Fix server rules never loading
Steam server list, friends list, now boots in editor
Un-stubbing more of the Steam implementation
Working on getting Steam working again
Cherry pick Mac IL2CPP build fixes