2,801 Commits over 1,980 Days - 0.06cph!
Steam server list, friends list, now boots in editor
Un-stubbing more of the Steam implementation
Working on getting Steam working again
Cherry pick Mac IL2CPP build fixes
Set Mac IL2CPP back to release mode now that it (hopefully) works
Refactor skin approval list to use about a million methods instead of a one gigantic constructor (fixes clang trying to use 100GB of RAM to compile)
Load RandomUsernames from a json file
Fix path for memsnap commands
Some build config fixes
Run the texture import analyzer
Run the audio import analyzer
Revert analyzer run because the model one broke a ew things
Bring the import analyzers back on the right branch
Remove import analyzers (moving branches)
Run all the import analyzers
Also disabled texture compression on a few LUTs
Fix release builds building with development mode for some reason
Cherry pick import analyzers
Some fixes to get building, running, and joining games to work
Fix compile errors when building asset bundles
Client+server can run in editor without steam now
Client+server now boots up in editor
Server now compiles, kind of
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Adjust turret lerping so it isn't framerate dependent (will need testing on staging)
Fix RF transmitter frequency sometimes not showing up on the item icon
Move heavy helmet overlay above the scope overlay
Fix drink icon on water catcher panel being under the item icon
Also disable moving on the item icon because it's water
Enable mipmaps on new icons
Add control help UI to the camera overlay
Refactor zoom to be stepped instead of mouse controlled
Add zoom factor and photo counter to the instant camera UI
Fix toasts not resizing to fit their contents