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reporust_rebootcancel

2,534 Commits over 1,797 Days - 0.06cph!

9 Months Ago
Pass player controlled clan related text through the chat filter
9 Months Ago
Only show the "try again" message for errors which should just need a retry
9 Months Ago
Allow loading clan info for bot players in the editor for easier testing
9 Months Ago
Load clan info for players when they spawn instead of only when they connect Load clan info for all sleepers when starting up the server
9 Months Ago
Simplify the check to see if another player is in the same clan as you when showing nametags
9 Months Ago
Don't cancel the whole crafting queue when the player goes to sleep anymore Make sure crafting doesn't update while the player is sleeping or transferring Don't allow crafting queue changes while transferring
9 Months Ago
WIP saving and loading for the crafting queue
9 Months Ago
Merge from nexus (clan system fixes)
9 Months Ago
Merge from main
9 Months Ago
Hide the clan rank creator when the player doesn't have permission to create ranks
9 Months Ago
Show a specific error message when creating a new clan rank fails because the text is invalid
9 Months Ago
Fix NeedsKeyboard.AnyTextboxFocused not ignoring readOnly input fields
9 Months Ago
Don't show sleeping clan members on the map
9 Months Ago
Add null checks to tech tree UI for when the item's sprite is null
9 Months Ago
Fix Rust+ clan announcement notifications never being sent
9 Months Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
9 Months Ago
Merge from main
9 Months Ago
Merge from nexus
9 Months Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are
9 Months Ago
Set icons for the nexus join modal
9 Months Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table
9 Months Ago
Merge from main
9 Months Ago
Merge from nexus
9 Months Ago
Fix name conflict dll copy - where'd that come from, it was the right one Turn assembly version validation
9 Months Ago
Merge from nexus
9 Months Ago
Network++
9 Months Ago
Add ferry avoid triggers to oil rigs
9 Months Ago
Add ferry avoid trigger to cargo ship
9 Months Ago
Merge from main
9 Months Ago
Default to development realm while testing in editor Add nexus.serverListRealm convar for overriding the realm to show in the server browser Update FP.Nexus to get the development realm
9 Months Ago
Disable nexus.serverListEnabled by default in builds
10 Months Ago
Merge from nexus
10 Months Ago
Merge from main
10 Months Ago
Adjust RPC message TTL based on the timeout duration
10 Months Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
10 Months Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
10 Months Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
10 Months Ago
Merge from nexus + manifest
10 Months Ago
Merge from main
10 Months Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
10 Months Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
10 Months Ago
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
10 Months Ago
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
10 Months Ago
Fix neon sign paintable layers not being transparent in unpainted areas
10 Months Ago
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
10 Months Ago
Merge from nexus
10 Months Ago
Reapply changes to ferry terminal
10 Months Ago
Merge from main
10 Months Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
10 Months Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something