userlamalovecancel
reporust_rebootcancel

3,237 Commits over 2,284 Days - 0.06cph!

58 Days Ago
58 Days Ago
ModelPostProcessor will now make the last LOD level readable if the model has the LastLODCollider label applied to it Apply LastLODCollider to a few models
59 Days Ago
Fix some issues running the editor using bundles instead of repo assets
59 Days Ago
Mark a bunch of collision meshes as R/W
59 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix client+server compile
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix asset scenes never finishing loading when running as server
2 Months Ago
Remove debug file
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Server compile fixes
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Merge from main
2 Months Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
2 Months Ago
Remove all the code for optimized loading/async warmup (not compatible with asset scenes)
2 Months Ago
Move hardcoded assets to bootstrap asset scene because some are needed in the menu Fix some scene switching issues after LevelManager changes
2 Months Ago
Follow ScriptableObject references when finding referenced prefabs (fixes bootstrap bundle missing some assets) Make LevelManager safer to use with overlapping async operations by queuing them internally Fix ordering issue with AsyncOperation by only starting to load non-bootstrap asset scenes once the menu has loaded Fix scenes created at runtime (client entities, etc.) being accidentally unloaded by LevelManager because they are created when activating the new scene Load asset scenes in parallel
2 Months Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
2 Months Ago
Fix some collision meshes not being R/W
2 Months Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
2 Months Ago
Merge from main
2 Months Ago
WIP using scenes to speed up asset warmup
2 Months Ago
Merge from main
2 Months Ago
Merge from fix_eager_cctor
2 Months Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
2 Months Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
2 Months Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
2 Months Ago
Meta for the RPC source generator too since it accidentally committed in 124029
2 Months Ago
Remove unnecessary things related to SyncVars source generator
3 Months Ago
Merge from trimmed_asset_warmup
3 Months Ago
Enabled R/W on a few collision meshes that need it
3 Months Ago
Merge from trimmed_asset_warmup - updated to main
3 Months Ago
Merge from main
3 Months Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
3 Months Ago
Merge from trimmed_asset_warmup
3 Months Ago
Fix effects triggered by AnimationEvents component not being included in builds
3 Months Ago
Fix some prefab issues from older merges
3 Months Ago
Merge from trimmed_asset_warmup
3 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
3 Months Ago
Merge from trimmed_asset_warmup
3 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead