468 Commits over 2,039 Days - 0.01cph!
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
Allow deploying storage monitors onto vending machines
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Fix the skin picker UI showing a few skins twice
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Update MapImageRenderer with new map shader config
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
Fix windmill not rotating to the wind direction
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Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
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Fix being unable to break down more than one item at a time
Fix being unable to power storage monitors directly from batteries
Adjust recycler rounding so there is no benefit to recycling some stackable items individually
Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon
Fix passthrough not showing for windmills, solar panels, and fuel generators
Fix batteries displaying the wrong passthrough on the wire tool UI
Storage monitor icon
Allow deploying storage monitors onto the large wooden box
Merge from storagemonitor
Fix placement position on TC
Fix the storage monitor providing information even when it's not powered
Merge from storagemonitor
Merge from wiretoolmeasure
client.connect will now fill in the connection screen properly and add the server to your history
Allow read+write on color picker textures (and skip them in the import analyzer)
Fix more possible NREs in ForceUnderwear
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Fix benchmark NRE in ForceUnderwear
Add AuthResponse.InvalidAuthSession for better kick reasons
Fix broken queryport option
Fix possible NRE in SteamInventory
Merge platform changes from experimental branch
Cherry pick font asset changes
Revert ProjectSettings changes
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Cherry pick Mac IL2CPP build fixes
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Adjust turret lerping so it isn't framerate dependent (will need testing on staging)
Fix RF transmitter frequency sometimes not showing up on the item icon
Move heavy helmet overlay above the scope overlay
Fix drink icon on water catcher panel being under the item icon
Also disable moving on the item icon because it's water
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it