507 Commits over 2,161 Days - 0.01cph!
Update entity.uploadsign so it works with photo frames too
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Update all signs to allow updating textures from slightly further away (3m -> 5m)
Add error checking to entity.uploadsign to make sure the player is close enough to the sign to edit it (otherwise it'll look like it worked but the server actually ignored the change)
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Update Facepunch.Steamworks to fix swnet crash from last update
Update Facepunch.Steamworks (reduces Steam Networking GC alloc)
HarmonyLoader logging improvements
Merge from crafting_pebkac
Hide official servers from the community tab in the server list
Merge from save_reliability
Merge from centralized_banning
Fix workshop not saving dirt parameter values when exporting/publishing
Increase texture size limit on hoodie from 1024 to 2048
Exit early from ShiftSaveBackups if the target file doesn't exist (fixes exception when saving on fresh wiped servers)
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Fix large neon signs not being visible in the painting UI when graphics are turned way down
Add LOD scripts back to the small and medium neon signs
Fix lower brush alphas acting like an eraser on the regular signs
Add connecthidden as an alias of the connect command which does not echo the server's address
Fix instant camera not capturing photos with depth of field
Delete the glass panel on all photo frames so people can actually see your beautiful photos properly
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Make all the neon sign animation speeds faster
Reduce the resolution of neon signs (testing)
Fix censorsigns not censoring already loaded signs
Merge from xmas_2020 (sign bug fixes)
Revert accidental ProjectSettings changes
Fix SteamInventoryGen Download Skins and Check For Updates menus
Thanks VS, this was not actually unused
Fix photos not loading when many try to load at once (might take a few sec to load all in when there's many)
Add dirt layer options to the workshop editor
Fix terrain not getting initialized properly in the workshop editor
server.censorplayerlist will randomly assign player names now
Add support for promoting players to team leader from the app
Send the logo image URL to Rust+
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
Allow deploying storage monitors onto vending machines
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Fix the skin picker UI showing a few skins twice
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Update MapImageRenderer with new map shader config
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
Update scope overlays to scale the color with the time of day (so no more bright scope at night)