468 Commits over 2,039 Days - 0.01cph!
Make HttpImage support rendering via Image in addition to RawImage (allows preserving aspect ratio better)
Switch all news images except the cover to Image with preserved aspect ratio so they don't stretch out
Fix youtube videos not opening when clicking on them in news (LMK if any buttons are broken)
Fix missing h3 headers in news
Fix item store showing blurry images on lower graphics quality
Fix item store prices clipping/wrapping at higher amounts or with different currencies
Fix the item store details modal not filling the screen vertically with its background
Fix news showing blurry images on lower graphics quality
Fix news layout so text and images don't get clipped and the header image is less stretched
Add an option to HttpImage to not generate mipmaps for the loaded image (default on)
Merge from SleeperMountingMergePt2
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Merge from SleeperMountingMergePt2
Merge from SleeperMountingMergePt2
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Don't lazy lerp player model rotation when sleeping or crawling
Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
Handle errors a bit better in the workshop editor so invalid skins/junk show a message on screen instead of blank everything
Possible fix for ArgumentOutOfRangeException in SoundManager.RequestSoundInstance
Possible fix for NRE in BaseArcadeMachine.FixedUpdate
Fix useless RGB errors when closing the game due to not having Razer/SteelSeries installed
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Manually lazy init the skin approval list (no more static constructor)
Catch and log exceptions when building the approval list
Improve mugshot camera orientation a bit
Speed up writing to sv.files.db
More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
Auto-refresh mugshots once in a while
Pooling fixes
Don't render mugshots if the player isn't visible
Only set targetId in death notifications if the killer was a player (previously included NPCs)
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Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities
Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording)
Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override
Far is the normal view and near is the secondary view (CCTV etc)
Update computer station UI textures because they were NPOT so couldn't be compressed
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
Enable streaming mipmaps on a bunch of newer deployables
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality)
Add a bit more stuff to texture.stats
Texture import analyzer highlights deployables to enable streaming mips
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write
enable compression on some textures
adjust some audio import settings (mostly ambience - no decompress on load)
Ignore TerrainFormer folder in texture import analyzer
Disable autofix button in analyzer UIs
Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
Include type field in smart alarm notification data
Add targetId and targetName fields to team login and death notifications
Check for long form flag when toggling ExceptionReporter
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Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class
LandmarkInfo is now the source for monument/train tunnel map markers
Big update to the in-game news UI so it now shows the entire post, with images and youtube links
Also scrolls much better with the mouse wheel now
Fix Unity editor hanging/crashing when running in SERVER mode more than once
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