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2,815 Commits over 2,011 Days - 0.06cph!

1 Year Ago
Set icons for the nexus join modal
1 Year Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Fix name conflict dll copy - where'd that come from, it was the right one Turn assembly version validation
1 Year Ago
Merge from nexus
1 Year Ago
Network++
1 Year Ago
Add ferry avoid triggers to oil rigs
1 Year Ago
Add ferry avoid trigger to cargo ship
1 Year Ago
Merge from main
1 Year Ago
Default to development realm while testing in editor Add nexus.serverListRealm convar for overriding the realm to show in the server browser Update FP.Nexus to get the development realm
1 Year Ago
Disable nexus.serverListEnabled by default in builds
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Adjust RPC message TTL based on the timeout duration
1 Year Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
1 Year Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
1 Year Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
1 Year Ago
Merge from nexus + manifest
1 Year Ago
Merge from main
1 Year Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
1 Year Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
1 Year Ago
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
1 Year Ago
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
1 Year Ago
Fix neon sign paintable layers not being transparent in unpainted areas
1 Year Ago
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
1 Year Ago
Merge from nexus
1 Year Ago
Reapply changes to ferry terminal
1 Year Ago
Merge from main
1 Year Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
1 Year Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
1 Year Ago
Fix turrets not spawning correctly on nexus ferry
1 Year Ago
Update CraggyIsland_Nexus to have a ferry terminal
1 Year Ago
Hide the marker list while in the nexus map
1 Year Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
1 Year Ago
Merge from serverlist
1 Year Ago
Add a convar to hide the nexus tab on the server browser
1 Year Ago
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
1 Year Ago
Fix getting player auth token after steamworks SDK upgrade
1 Year Ago
Merge from nexus
1 Year Ago
Fix map missing the markers list UI
1 Year Ago
Merge from main
1 Year Ago
Don't apply mounted length modifier to cloth for standing poses
1 Year Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
1 Year Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
1 Year Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
1 Year Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
1 Year Ago
Tweak diver ak cloth parameters
1 Year Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
1 Year Ago
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