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2,341 Commits over 2,588 Days - 0.04cph!

5 Years Ago
Merge from main
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Merge from store_changes
5 Years Ago
Merge from main
5 Years Ago
Merge from store_changes
5 Years Ago
Fix first item added to cart not being visible in the list
5 Years Ago
Merge from main
5 Years Ago
Don't lazy lerp player model rotation when sleeping or crawling Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
5 Years Ago
Merge from main
5 Years Ago
Handle errors a bit better in the workshop editor so invalid skins/junk show a message on screen instead of blank everything
5 Years Ago
Possible fix for ArgumentOutOfRangeException in SoundManager.RequestSoundInstance
5 Years Ago
Possible fix for NRE in BaseArcadeMachine.FixedUpdate
5 Years Ago
Fix useless RGB errors when closing the game due to not having Razer/SteelSeries installed
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Merge from rgb
5 Years Ago
Don't log an error when Razer Chroma isn't installed
5 Years Ago
Log errors instead of rethrowing (probably fixes RGB errors)
5 Years Ago
Merge from rgb
5 Years Ago
Precalculate map for WorldPositionGenerators listed in the MissionManifest Auto calculate map for WorldPositionGenerators that haven't been calculated yet Allow using WorldPositionGenerators as a position type in missions
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Add layer-specific map markers for moon pools
5 Years Ago
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
5 Years Ago
Merge from submarine/map
5 Years Ago
Fix some issues in the critter shader making fish render all weird (probably needs a forked version for things other than the fish though)
5 Years Ago
Add renderlabs command to generate a PNG of a specific floor of the underwater labs map
5 Years Ago
Add support for layer-specific map markers
5 Years Ago
Make an enum for the map layers
5 Years Ago
Shrink the UI
5 Years Ago
Map layer switcher UI
5 Years Ago
Merge from submarine
5 Years Ago
Auto switch between map layers depending on the player's current position
5 Years Ago
WIP map updates to support multiple underground layers
5 Years Ago
Merge from main
5 Years Ago
Cherry pick more
5 Years Ago
Cherry pick everything (rip branch explorer)
5 Years Ago
Manually lazy init the skin approval list (no more static constructor) Catch and log exceptions when building the approval list
5 Years Ago
Improve mugshot camera orientation a bit
5 Years Ago
Speed up writing to sv.files.db
5 Years Ago
More reliable check to see if a mugshot is loaded before displaying on the UI Some mugshot rotation improvements Automatically delete mugshots from sv.files.db FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
5 Years Ago
Fix compile
5 Years Ago
Auto-refresh mugshots once in a while
5 Years Ago
Pooling fixes Don't render mugshots if the player isn't visible
5 Years Ago
Only set targetId in death notifications if the killer was a player (previously included NPCs)
5 Years Ago
Add nexus.redirect - a client command that makes the client switch to a different server, runnable from the server
5 Years Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more