3,109 Commits over 2,376 Days - 0.05cph!
    
    
    
        
            
            
            
                
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                Auto switch between map layers depending on the player's current position
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP map updates to support multiple underground layers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Cherry pick everything (rip branch explorer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manually lazy init the skin approval list (no more static constructor)
Catch and log exceptions when building the approval list
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▍▆ ▍▌▅▊▌▍ ▌▉▊▌▍▇▍▄ ▊▄▄▇▍ █ ▇▇▄ ▊ ▅▄▉▍▋ ▄█▍
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Improve mugshot camera orientation a bit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Speed up writing to sv.files.db
 
                
                
                
                
                
             
         
        
            
            
            
                
                More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Auto-refresh mugshots once in a while
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pooling fixes
Don't render mugshots if the player isn't visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only set targetId in death notifications if the killer was a player (previously included NPCs)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▄██▇▋▊ ▅▄▌▋▅ ▉▄█▄ ▌▍█ ▆▆▌▇█▄█ ▋▍▄ (██▆▆▌ ▉▉▆▋ ▊▊▅▄▉█▇▉ -> ▄█▉▆▇://▅▄▄█▊▊.▄█▍/▄▊▄▉▇█▍▋▉/▌▌▅▆▌/▄▅▇▍/▄▉█)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Add nexus.redirect - a client command that makes the client switch to a different server, runnable from the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities
Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording)
Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override
Far is the normal view and near is the secondary view (CCTV etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update computer station UI textures because they were NPOT so couldn't be compressed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Enable streaming mipmaps on a bunch of newer deployables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality)
Add a bit more stuff to texture.stats
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Texture import analyzer highlights deployables to enable streaming mips
 
                
                
                
                
                
             
         
        
            
            
            
                
                rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
 
                
                
                
                
                
             
         
        
            
            
            
                
                yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write
enable compression on some textures
adjust some audio import settings (mostly ambience - no decompress on load)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Ignore TerrainFormer folder in texture import analyzer
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Disable autofix button in analyzer UIs
Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Include type field in smart alarm notification data
Add targetId and targetName fields to team login and death notifications
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check for long form flag when toggling ExceptionReporter
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▋▍▇▄▌▇ ▆▉▊▆▇▊▆▋▆▊ ▌▉ ▅▆▋▄▋▍ ▉▋▉▆▉▍▋▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class
LandmarkInfo is now the source for monument/train tunnel map markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mugshot texture loading stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactoring so PlayerRelationshipInfo can preserve state on the client (and pool properly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mugshots reloading when not needed
Fix mugshots loading for the wrong player sometimes?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mugshot rendering messing up the player multimesh