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2,550 Commits over 1,827 Days - 0.06cph!

4 Years Ago
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4 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
4 Years Ago
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4 Years Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
4 Years Ago
Get rid of two every frame allocations in ServerMgr.Update
4 Years Ago
Get rid of 0 length array allocations in Poolable
4 Years Ago
Merge from main
4 Years Ago
Merge from gridpool
4 Years Ago
Code review changes
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
4 Years Ago
Merge from main
4 Years Ago
app.info fixes: was giving an NRE because the companion server was not running
4 Years Ago
Truncate server hostname for pairing notification
4 Years Ago
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4 Years Ago
Remove a redundant every frame copy in LightLOD.UpdateAll
4 Years Ago
Switch ImpostorRenderer to use a NativeArray instead of a C# one Use Shader.PropertyToID when setting shader properties
4 Years Ago
Don't check NeedsTimeout every cycle of the loop because it's a bit expensive
4 Years Ago
Merge from main
4 Years Ago
Add app.listenip to set the IP address the companion server should listen on (optional) Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional) Add app.info to display which IP addresses and ports the companion server is currently using
4 Years Ago
Fix NRE spam when leaving a server
4 Years Ago
Return FoliageCell.batches to the pool when not needed Use a shared empty list for FoliageCell.placements if there are no placements for the cell
4 Years Ago
Make WorldGrid sparsely allocated
4 Years Ago
Make LODGrid pool empty cells too Pre-fill pools in bootstrap Remove debug.logs
4 Years Ago
Make RendererGrid pool empty cells
4 Years Ago
Fix some error spam when running benchmarks in the editor
4 Years Ago
Server compile fix
4 Years Ago
Refactor the phrases script so it shows a path to where it found things in warnings
4 Years Ago
Fix translation setup for bass and trumpet instruments Fix translation setup for unwrapping gifts Fix translation setup for "loot" option description on downed players Fix hemp terraincheck text Phrases
4 Years Ago
Fix a bunch of localization issues with the smart alarm setup dialog Fix the setup dialog closing when you deselect the second textbox Phrases
4 Years Ago
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4 Years Ago
Fix map image rendering for hapis and some other custom maps
4 Years Ago
Test for building privilege using steamID instead of the player (because the player might not exist when using the app)
4 Years Ago
Show the Rust+ option on the main menu
4 Years Ago
Make companion menu buttons have consistent widths
4 Years Ago
Update protobuf CodeGenerator (struct fixes, improved dispose error message) Half3 and VectorData protobufs are now structs Fix receiving trees not pooling on the client Fix server not returning map notes to the pool when a new one is placed Fix client not disposing team data when receiving an updated copy Hopefully fixed MapNote pooling bug for real!
4 Years Ago
Speculative fix for serverside NRE in autoturret
4 Years Ago
Make CoroutineEx.waitForSecondsRealtime finally use pooled instances!
4 Years Ago
Fix some bad pooling code in demo indexer
4 Years Ago
Work on getting simple button binds to not allocate
4 Years Ago
Update protobuf codegen - Dispose will now throw if ShouldPool is set to false