userlamalovecancel

3,673 Commits over 2,557 Days - 0.06cph!

1 Year Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
1 Year Ago
Merge from paint_stroke_fix
1 Year Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
1 Year Ago
WIP fix for low opacity not actually being low when spacing is very low
1 Year Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
1 Year Ago
Fix paint brush sizes less than 2 having gaps
1 Year Ago
Increase max paint brush size to 100
1 Year Ago
Make the sign painting UI follow the UI scale option
1 Year Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
1 Year Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
1 Year Ago
Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed Might have only affected players with admin permission because antihack should have prevented it
1 Year Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
1 Year Ago
Fix formatting not working for bullet/numbered lists for the in-game news
1 Year Ago
Fix in-game news header stretching/squishing
1 Year Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
1 Year Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
1 Year Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer
1 Year Ago
Merge from main
1 Year Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
1 Year Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
1 Year Ago
Allow hot air balloons to transfer servers
1 Year Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
1 Year Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
1 Year Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
1 Year Ago
Abort the waiting for players loop on the client if disconnected from the server
1 Year Ago
Merge from main
1 Year Ago
Add benchmark script
1 Year Ago
FP.ArrayPool fixes to not return too small buffers
1 Year Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
1 Year Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
1 Year Ago
Experimenting with updated protobuf codegen which doesn't copy data around as much
1 Year Ago
Support using cached servers for servers in favorites.cfg on the favorite servers tab
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix NRE when clicking on the action button for heroes linking to the item store
1 Year Ago
Fix incorrect behaviour for handling different ports when checking favorites on the server browser This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though) Make connecting to servers skip the protocol discovery if a valid protocol was already given Change protocol discovery to work even if server.port was given instead of server.queryport
1 Year Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
1 Year Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
1 Year Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
1 Year Ago
Don't allow dead players to transfer servers
1 Year Ago
Merge from main
1 Year Ago
Server compile fix
1 Year Ago
Cherry pick 95093
1 Year Ago
Cherry pick 95091 + fixes after rebase
1 Year Ago
Subtract 95056
1 Year Ago
Merge from main
1 Year Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
1 Year Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
1 Year Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
1 Year Ago
Merge from favorites_fixes