userlamalovecancel

3,136 Commits over 2,468 Days - 0.05cph!

7 Years Ago
Swap vibration levels around so it's more useful, reduce radius
7 Years Ago
Damage detector is now seismic detector, outputs more electricity the bigger the vibrations Added potentiometer electric component
7 Years Ago
IO entity to detect when your stuff is attacked
7 Years Ago
Allow customizing alarm messages
7 Years Ago
Merge from main
7 Years Ago
Unsubscribe implementation, bit more error handling
7 Years Ago
Broadcast output changes as well so others would stay in sync, remove debug stuff
7 Years Ago
Fixes
7 Years Ago
WIP replacing all the json with protobufs, also support for broadcast messages
7 Years Ago
Input alarms WIP
7 Years Ago
Merge from main
7 Years Ago
Set outputs
7 Years Ago
Entity info and controls WIP
7 Years Ago
Split into another entity
7 Years Ago
Team info
7 Years Ago
Merge from main
7 Years Ago
Building info
7 Years Ago
More info
7 Years Ago
Tokens, player info
7 Years Ago
Info command, run things on the right thread
7 Years Ago
Other files
7 Years Ago
Setup, connecting, and handling commands
7 Years Ago
Audio import analyzer script
7 Years Ago
Get rid of the duplicated fonts
7 Years Ago
Merge from main
7 Years Ago
Split ResourceRef into multiple files
7 Years Ago
Include the monument terrain map textures for server builds too
7 Years Ago
Merge from main
7 Years Ago
Enable copying on server builds cause it loads faster, still unloads monuments after loading
7 Years Ago
Merge from main
7 Years Ago
Fix procgen after the terrain maps get unloaded
7 Years Ago
WIP lazy loading monument terrain maps, also unload them when finished loading the map
7 Years Ago
Merge from main
7 Years Ago
Experimenting with unloading prefabs
7 Years Ago
Temporary fix for client depending on ServerProjectile
7 Years Ago
Don't make a copy of prefabs when preprocessing them (in builds only)