userlamalovecancel

3,665 Commits over 2,557 Days - 0.06cph!

1 Year Ago
Show a specific error message when creating a new clan rank fails because the text is invalid
1 Year Ago
Fix NeedsKeyboard.AnyTextboxFocused not ignoring readOnly input fields
1 Year Ago
Don't show sleeping clan members on the map
1 Year Ago
Add null checks to tech tree UI for when the item's sprite is null
1 Year Ago
Fix Rust+ clan announcement notifications never being sent
1 Year Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Show ping for each zone on the server list nexus modal Add a header for the zone table so it's clear what the numbers are
1 Year Ago
Set icons for the nexus join modal
1 Year Ago
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks Fill in the blank on the help message explaining the clan table
1 Year Ago
Merge from main
1 Year Ago
Merge from nexus
1 Year Ago
Fix name conflict dll copy - where'd that come from, it was the right one Turn assembly version validation
1 Year Ago
Merge from nexus
1 Year Ago
Network++
1 Year Ago
Add ferry avoid triggers to oil rigs
1 Year Ago
Add ferry avoid trigger to cargo ship
1 Year Ago
Merge from main
1 Year Ago
Default to development realm while testing in editor Add nexus.serverListRealm convar for overriding the realm to show in the server browser Update FP.Nexus to get the development realm
1 Year Ago
Disable nexus.serverListEnabled by default in builds
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Adjust RPC message TTL based on the timeout duration
2 Years Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
2 Years Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
2 Years Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
2 Years Ago
Merge from nexus + manifest
2 Years Ago
Merge from main
2 Years Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
2 Years Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
2 Years Ago
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
2 Years Ago
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
2 Years Ago
Fix neon sign paintable layers not being transparent in unpainted areas
2 Years Ago
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
2 Years Ago
Merge from nexus
2 Years Ago
Reapply changes to ferry terminal
2 Years Ago
Merge from main
2 Years Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
2 Years Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
2 Years Ago
Fix turrets not spawning correctly on nexus ferry
2 Years Ago
Update CraggyIsland_Nexus to have a ferry terminal
2 Years Ago
Hide the marker list while in the nexus map
2 Years Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
2 Years Ago
Merge from serverlist
2 Years Ago
Add a convar to hide the nexus tab on the server browser
2 Years Ago
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
2 Years Ago
Fix getting player auth token after steamworks SDK upgrade
2 Years Ago
Merge from nexus
2 Years Ago
Fix map missing the markers list UI