6,973 Commits over 2,741 Days - 0.11cph!
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Add the recording light back to the PTZ camera
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PTZ camera temporarily goes out of focus while changing zoom level
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Remove drone grounding trigger collider, was unused for a while now
Change interaction collider to ragdoll layer so it doesn't collide with anything
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Only show the crosshair while remote controlling an autoturret
Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
Make the drone sway around in the wind while flying
Disable the swaying for the client controlling the drone to make it look stabilized
Add server convars for overriding the drone's movement speeds for paddy
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far)
Set max range for drones to 250m for now, configurable with a server convar
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set
Reduce the amount of damage the drone takes when bumping into things
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
Possibly fix desync when first taking manual control of an autoturret
Fix reload sound spamming when manually controlling an autoturret
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
Don't allow controlling autoturrets which are in peacekeeper mode
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Auto select the textbox when opening the RC identifier dialog