userlamalovecancel

3,075 Commits over 2,284 Days - 0.06cph!

6 Years Ago
Fix pairing notification not actually including the payload data
6 Years Ago
Drop UnityWebRequest cause HttpClient is so much better (and use async instead of coro) Update to the latest notification api Send pairing notification
6 Years Ago
From code review: Only replicate convars to clients that have successfully authed Also removed the new Server class and combined it into ServerMgr
6 Years Ago
Switch to saving the server id + token in the identity folder because there can be multiple on the same system, also planning to use replicated convar to get the server id on clients
6 Years Ago
Forgot a file
6 Years Ago
Add convar replication (use [ReplicatedVar] attribute)
6 Years Ago
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
6 Years Ago
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
6 Years Ago
Merge from main
6 Years Ago
Notification setup menu
6 Years Ago
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction) Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
6 Years Ago
Remove old x86 libraries
6 Years Ago
Send a list of monuments with their coordinates with the map image Fix the coordinates sent by the game server so they aren't annoying to use
6 Years Ago
Merge from main
6 Years Ago
Render and cache the map image at server boot
6 Years Ago
Add a CPU based map renderer for the server Add a command to get the map image as a JPG
6 Years Ago
Bit of fixes
6 Years Ago
Redo the notification setup menu so it doesn't suck as much
6 Years Ago
Split the controller entity into switch and alarm entities Changing alerts to just use steamid (doesn't work yet though) Remove the subscription commands
6 Years Ago
Include IO entity name in controller info response
6 Years Ago
Remove IO slot naming
6 Years Ago
Preserve the original name of slots so they get restored when removing a custom name
6 Years Ago
Fix misalignment
6 Years Ago
Add a menu to rename IO entities and their inputs/outputs
6 Years Ago
Merge from main
6 Years Ago
Nuke controller subscriptions, merged into building subscriptions
6 Years Ago
Replace IO ControllerInfo with Controllers command
6 Years Ago
Fix validation for building info
6 Years Ago
Refactoring things, added commands to find buildings and controllers, notifying still WIP
6 Years Ago
Combine time into server info
6 Years Ago
Add support for notifications directly to players (and teams)
6 Years Ago
Fix for IL2CPP hang on exit
6 Years Ago
Fix client build
6 Years Ago
Set the on flag when the potentiometer is allowing electricity to pass through
6 Years Ago
Don't allow 0 resistance potentiometer
6 Years Ago
Merge from main
6 Years Ago
Added decay detector
6 Years Ago
Use the generic IOEntity fields for potentiometer save/load instead
6 Years Ago
Send an immediate update to clients whenever the team changes
6 Years Ago
Swap vibration levels around so it's more useful, reduce radius
6 Years Ago
Damage detector is now seismic detector, outputs more electricity the bigger the vibrations Added potentiometer electric component
6 Years Ago
IO entity to detect when your stuff is attacked
6 Years Ago
Allow customizing alarm messages
6 Years Ago
Merge from main
6 Years Ago
Unsubscribe implementation, bit more error handling
6 Years Ago
Broadcast output changes as well so others would stay in sync, remove debug stuff
6 Years Ago
Fixes
6 Years Ago
WIP replacing all the json with protobufs, also support for broadcast messages
6 Years Ago
Input alarms WIP
6 Years Ago
Merge from main