userlamalovecancel

6,641 Commits over 2,557 Days - 0.11cph!

4 Years Ago
Merge from main
4 Years Ago
Merge from gridpool
4 Years Ago
Code review changes
4 Years Ago
Merge from main
4 Years Ago
Fix pan and zoom in map for RTL layouts Fix map position in RTL layout Almost fixed marker positions in RTL layouts Fix map grid on RTL layouts Fix some marker misalignments in RTL layouts Remove event handlers from sockets when closing them (possible fix for duplicated chat messages) Fix grid issues on LTR Make TeamMemberList scrollable when you have more than 6 members in your team
4 Years Ago
Make TeamMemberList scrollable when you have more than 6 members in your team
4 Years Ago
Fix grid issues on LTR
4 Years Ago
Remove event handlers from sockets when closing them (possible fix for duplicated chat messages)
4 Years Ago
Fix some marker misalignments in RTL layouts
4 Years Ago
Fix map grid on RTL layouts
4 Years Ago
Almost fixed marker positions in RTL layouts
4 Years Ago
Fix map position in RTL layout
4 Years Ago
Fix pan and zoom in map for RTL layouts
4 Years Ago
Fix switches disappearing on RTL layouts when they're turned on
4 Years Ago
Fix switches disappearing on RTL layouts when they're turned on
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
4 Years Ago
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4 Years Ago
Allow direct connections on iOS too Automaticlly check for updates (doesn't download them automatically)
4 Years Ago
Automaticlly check for updates (doesn't download them automatically)
4 Years Ago
Allow direct connections on iOS too
4 Years Ago
Directly connect to the game if you're not on data (faster and more reliable!)
4 Years Ago
Directly connect to the game if you're not on data (faster and more reliable!)
4 Years Ago
Version bump again because google
4 Years Ago
Version bump again because google
4 Years Ago
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4 Years Ago
Fix for the "server offline" page almost never showing up Disable ticking when a server has an error Pass the app build number when connecting to servers, make development mode connect to staging servers
4 Years Ago
Pass the app build number when connecting to servers, make development mode connect to staging servers
4 Years Ago
Disable ticking when a server has an error
4 Years Ago
Fix for the "server offline" page almost never showing up
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Version bump
4 Years Ago
Version bump
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Log JS bundle cleanup errors
4 Years Ago
Log JS bundle cleanup errors
4 Years Ago
Fix the Constants import
4 Years Ago
Fix the Constants import
4 Years Ago
Add an indicator to the settings button to show when an update is available Checking for updates will now delete old JS bundles on Android (reduces storage use)
4 Years Ago
Refactor away a flatMap call (fixes map crash on older phones with grid labels enabled) Fix some redundant renders on the map Fix the helicopter blade animation so it's not low framerate anymore Disable automatic OTA updates (only takes effect for the next store build) Merge branch 'release' Ignore rate_limit and banned errors too Just ignore all RpcError Refactor 4 useStates into 1 (possibly fixes a weird mock server issue?) Skip redundant calls to turn on/off keep awake Put a notification error indicator on the "no servers available" screen as well as the hub (because Fire tablets don't work and some phones have issues) Automatically close connections when switching away from the app, restore them when coming back Try catch keep awake code because apparently everything can go wrong Add an indicator to the settings button to show when an update is available Checking for updates will now delete old JS bundles on Android (reduces storage use)
4 Years Ago
Try catch keep awake code because apparently everything can go wrong