200,012 Commits over 4,140 Days - 2.01cph!
- WIP objectives UI rework
Rebuilt Igor prefab, exposed feet outside of optimised mesh
Added script to trigger effects on foot steps
Fixed Igor serve idle snapping
Added footstep events for rest of Igor runs
Fixed horse ragdoll not bleeding
Fixed SQLite on OSX (and quite possibly Linux)
Increased grenade throw power
Updated and added transitions
Codelock is default craft
Pump shotgun spawn is less rare
Gunpowder crafts 2x faster (kind of)
Fixed wrong description text on pumpkin
Restricted sleep command to admins
DS console reports invalid commands properly
made material changes to swamp court to look more painterly.
changed water shader to have 3 colours
tweaked fog colour and values
tweaked lighting to match concept
added reflection probe and adjusted lighting to fit
- Moved stuff out the way
checking in the baseball riot helmet
Campfire furnace loot panel has on/off button
Item that is being burned in campfire/furnace shows a fire icon
Can't select fuel in miner hat/candle hat or water in bottles (was confusing)
Can drink from the water catcher loot panel
Can't drag and drop water from warter catcher
Burning wood creates less charcoal
Fixed footsteps playing after stopped moving
Crouched players move silently
Less + slower viewmodel bob for crouched players
Fixed items dissapearing when dropped onto wooden boxes
* Fixed SWEPs not being fried by some NPCs
* Fixed the "Setting Holdtype to empty string" problem
* Added 3 new backgrounds from the last 3 update posts
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FOR FUCK SAKE workerbot tweak
tweaked swamp court textures to be more contrasting
added node for reflection to swamp court water shader
Lightened character textures and added new char shader. WIP.