200,008 Commits over 4,140 Days - 2.01cph!
-commented influence map file quite heavily
-added a find maxima in radius function
Made the terrain normal map bake a hybrid between the terrain-cliff and terrain-only approaches
Switched off rendering closeup chars when not needed
Switched layers on character prefabs
tweaked lighting on swamp court, moving over to a more green style, tweaked fog. adding elements to character shader to support coloured fresnel
added dylan's new sparkly water ripples
tweaked more colours and lighting
added character specific lights
Added Fresnel tint to court controller settings
Made god ray intensity high enough for them to actually be visible
Tweaked night god ray color gradient
tweaked ribcage material to be more yellow, added fresnel colour option
added baked lightmap stuff for swamp court so it works in main game
Added Lion-El forehand volley body & stretch
Fixed miner hat/candle hat light offset
- Space Mechanics fuckabout
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Triangle foundations and triangle floors cost less
Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers
Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper
Doors, window bars, pillars, low wall have less max health (same protection values)
Fixed serverlist sort order
More loading progress on bootstrap
grass treads down on lower shader level
Don't tread grass down into caves and stuff
Updated RustNative
Inventory menu performance optimizations
Fixed some prefab errors
Fixed some normal maps that weren't marked as normal maps
* GitSync
* Fixed Custom Bullet Tracers not applying in some cases
* Fixed collision box for all weapons not being rotated properly
* Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained
* Fixed debugoverlay.BoxAngles 6th parameter (color)
Player bone scale variation (based on steamid)
Moved player persistence server data from persistence folder to UserPersistence.db
Fixed some item names showing as Translate+Phrase in warnings/errors
Players rewarded for shots that are just in and good serves
Camera pans down slightly on serve
Fix for panel hiding issue
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1.
- Removed old unused Buzz Saw prefab
Entity Octree implementation
Developer: F7/F8 draw debug info for near entities
Updated skinning on Igor.fbx
Added forehand volley exports + events for Lion-El
- WIP objectives UI rework
Rebuilt Igor prefab, exposed feet outside of optimised mesh
Added script to trigger effects on foot steps