200,929 Commits over 4,171 Days - 2.01cph!

10 Years Ago
Fixed so that decisions that score 0 or less will always be rejected by DM.
10 Years Ago
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old) Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up Improved ground normal detection (use exact normal instead of some interpolated shit)
10 Years Ago
Removed old UnitManager_OnMinute method
10 Years Ago
Missed a bit
10 Years Ago
Spawn handlers created in Zone+Ecology no longer tick/respawn
10 Years Ago
longsleeve t alts
10 Years Ago
phrases
10 Years Ago
Handle invalid item in load more gracefully
10 Years Ago
Split BeforeEditorTab into a partial for easier working with ViewManagement code Fixed bug with ViewMangement for Species/Entities with preset views Moved Creation of SpawnPopulations out of Zone+Ecology and into BiomeSettings
10 Years Ago
Adds
10 Years Ago
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
10 Years Ago
Adding models, materials and collisions for the monument
10 Years Ago
cleaning up
10 Years Ago
merge from main@9267
10 Years Ago
merging subtract cl
10 Years Ago
subtract
10 Years Ago
changed steam item image url organised tshirts
10 Years Ago
Pants file layout
10 Years Ago
midjacket layout
10 Years Ago
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10 Years Ago
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
10 Years Ago
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
10 Years Ago
Added minor safety cooldown to prevent multijump exploits
10 Years Ago
Refactoring EntityComponentSettings storage in EntitySettings Added new UI for EntityComponent management in BeforeEditor Removed BiomeMaterialObject components from tree prefabs Misc editor cleanup
10 Years Ago
Misc DM related stuff. Nothing actually working just yet.
10 Years Ago
Reduced rotor blur opacity
10 Years Ago
Removed UnityEditor directive in EntityComponent
10 Years Ago
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10 Years Ago
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10 Years Ago
jackets
10 Years Ago
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10 Years Ago
Started on a Value of Harvest consideration, and created a new DSE "Harvest Score".
10 Years Ago
Machine tinkering
10 Years Ago
jackets
10 Years Ago
manifest
10 Years Ago
meg's icons
10 Years Ago
DM and Senses tweaks
10 Years Ago
Fixed water2 screwed up on dx9+nvidia First attempt at fixing water2 center patch frame delay (needs more hw testing)
10 Years Ago
Tweaks
10 Years Ago
Fixed decal shader on DX9
10 Years Ago
Tweaks
10 Years Ago
Lion-El lose anim
10 Years Ago
UI Stuff
10 Years Ago
server fix
10 Years Ago
Moved ConsumableEffect class out of ConsumableSettings and ported handling of them to Agent Only SmartObjects with one or more free subscribtions are processed by DecisionMaker Some minor performance optimisation in Building requirement related methods
10 Years Ago
Boar wip
10 Years Ago
More performance tweaks in DM, specifically ValueOfHarvestConsideration caching of smartobjects that have a Building component
10 Years Ago
Added wood armor jacket and pants models, mats, and basic prefabs Added roadsign pants models, mats, and basic prefabs Removed cloth shirt from roadsign armor jacket model
10 Years Ago
setup the player mecanim for 2handed sword animations added the 2handed sword worldmodel prefab.
10 Years Ago
Weather based ambience