127,271 Commits over 4,109 Days - 1.29cph!
Tree benchmark scene
Tree culling and LODing optimizations
Tree quality convar
Tweaked compilation path exclusion list across all standard/rust shaders
El cheapo particle scattering/fog
rcon.port defaults to the same as game port if not defined
rcon.ip defaults to any if not defined
Sat dish add to heightmap on rocks
Removing some deprecated stuff from TerrainConfig
Industrial light fixtures particles cull
Moved convar server.aihandlerms to ai.frametime
Moved convar server.npcrickrate to ai.tickrate
Greatly reduced AI frame time when playing in the editor (better testing perf)
heli crates are now lootable if the fire is extinguished in water
Fixed vertex lit particles in dx9; limited vertex lights to 6
Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
Increased hurt blood overlay intensity to 1.0
Merged changes meant for main branch
back up daily progress plus new sand splat, new rock splat
First shore foam test experiment (close)
Displacement fade-out on planar, shallow water beds
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diagnose the int64 NRE in status
Fixed broken "Particle/Water Drop" shader
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TerrainTreeBatch is now deprecated
TreePerfTest exposes a seed for reproducible results
Merge from tree-performance (LODing and culling optimizations)
new terrain stones texture set
Tree quality slider for the main menu performance options panel