127,219 Commits over 4,201 Days - 1.26cph!
Merge from texture_streaming_delay_fix
Scale foliage based on distance density falloff to reduce visible pop in
Merge from floating_cities
Cleaned up some LODGroups from various floating city bits
Added another NPC to the second farm entrance
NPC's now remember if you've paid, persists through server restarts
S2P floating city 1+2
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
Only allow interaction when looking at the base of the bridge
merge from Halloween_25_Update/PH/storepage
Updated krieg backpack store media
Added support for steam DLCs in the store featured tab
When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
Make fold out colliders convex, general prefab setup
Fixed button text that broke after merge
Setup 3rd person reload effects on turrets
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
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Merge from main (stomp oilrig_1 prefab, will need a S2P)
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
Disable unlocked by default on hazmat, assign steam DLC pack
Setup skin item for shotgun, unlock via steam DLC pack
Assign steam DLC pack for chainsword
Merge from Project_Hammer
Merge from slots_optimize
Fixed caboose slot machine
Add max texture resolution information for skinnables in the workshop scene
Only show steering wheel health bar in edit mode
Rework steering wheel priv linking to fix save issue
squeeze bent normals into skin shader g-buffer
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller
- left a couple more TODOs as I found a weirdness in the original code
Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication.
Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
Reload animations running on front and rear turrets
Setup new controllers
Setting to enable/disable signalling the reload animation from the server on held entities
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally.
Override and implemented LookingAtEngine on PlayerBoatPrivilege
added indicators for ammo types: slug, smoke, buckshot
Fix muzzle fire appearing at the wrong place