reporust_rebootcancel

154,575 Commits over 4,536 Days - 1.42cph!

31 Minutes Ago
Added visual food entries for the cooking workbench for the new pies
59 Minutes Ago
Swapped icon for milk interaction
1 Hour Ago
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
1 Hour Ago
Swapped the eat sfx for drink on milk
1 Hour Ago
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
1 Hour Ago
Compile fix
3 Hours Ago
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
3 Hours Ago
Missed files
3 Hours Ago
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
3 Hours Ago
Fix debug collider shader only drawing one pass
3 Hours Ago
Lambs no longer drop dung (syncs them up with calves)
3 Hours Ago
Fix sheep not dropping dung
3 Hours Ago
Client compile fix
4 Hours Ago
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
4 Hours Ago
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
4 Hours Ago
Network++
4 Hours Ago
Cow animation updates
4 Hours Ago
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
5 Hours Ago
Codegen
5 Hours Ago
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
5 Hours Ago
merge from turn in place
5 Hours Ago
also disable head ik when turn in place is off
5 Hours Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
6 Hours Ago
merge from animation_jobs_ik
6 Hours Ago
Fix limb twisting on the wrong axis
6 Hours Ago
merge from main
6 Hours Ago
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
6 Hours Ago
Hooked up mounting animations
Today
merge from store_emptyinv_fix
Today
Fixed one more way for the store to break when you have no items
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Today
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
Today
Fix sheep material looking wrong when dung gene is maxed out
Today
Experimental livestock name localizations
Today
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Today
Lamb & sheep shear FX
Today
FX progress
Today
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
Today
Biofuel rig fixing liquid joint not being centered
Today
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
Merge conflicts
Today
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
Today
merge from base_occlusion -> main
Today
500 extra bases from the server save
Today
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
Today
merged 3p_melee_animsystem_updates
Today
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
Today
removed 9 further orphaned holdtype controllers no longer needed
Today
merge from main
Today
removed old unneeded holdtype controllers