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127,219 Commits over 4,201 Days - 1.26cph!

5 Minutes Ago
merge from boat_building
45 Minutes Ago
Merge from texture_streaming_delay_fix
2 Hours Ago
Scale foliage based on distance density falloff to reduce visible pop in
4 Hours Ago
Compile fixes
4 Hours Ago
Merge from floating_cities
4 Hours Ago
Cleaned up some LODGroups from various floating city bits
4 Hours Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
Today
Merge from parent
Today
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
Today
Merge from small_ramp
Today
Only allow interaction when looking at the base of the bridge
Today
Merge from naval_update
Today
Fixes
Today
Last island.
Today
merge from Halloween_25_Update/PH/storepage
Today
Updated krieg backpack store media
Today
Merge from main
Today
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
Today
Make fold out colliders convex, general prefab setup
Today
Fixed button text that broke after merge
Setup 3rd person reload effects on turrets
Today
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
Today
▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅. █▆'▆ █▆▌▇▍▄▌ ▄▋ █▋▌▍ ▇▄▆▊ ▅▄▌▊ ▊▊▅▊▋ ▄▉▊▌▍▋▋▊ ▊▍▆▌▆▄▆▆ █▅ ▊▆'▆ ▇▊▉█▄██▊▌ ▊▋▋▆▍▇ █▌█▄ ▅▆▋▅▍▋▍▄▉▇_▅▉█_█▉▊▍▄█▍▆
Today
Merge from parent
Today
Merge from main (stomp oilrig_1 prefab, will need a S2P)
Today
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
Today
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
Today
Merge from Project_Hammer
Today
Merge from slots_optimize
Today
Fixed caboose slot machine
Today
Add max texture resolution information for skinnables in the workshop scene
Today
Merge from main
Today
Merge from boat_building
Today
Merge from auth2
Today
Merge from naval_update
Today
Compile fixes
Today
Only show steering wheel health bar in edit mode
Today
Rework steering wheel priv linking to fix save issue
Today
squeeze bent normals into skin shader g-buffer
Today
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller - left a couple more TODOs as I found a weirdness in the original code Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication. Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
Today
Topologies
Today
Final splatting/sculpts.
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
Today
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
Today
merge from misc_fixes
Today
added indicators for ammo types: slug, smoke, buckshot
Fix muzzle fire appearing at the wrong place
Today
Re-apply CodeGen