154,575 Commits over 4,536 Days - 1.42cph!
Added visual food entries for the cooking workbench for the new pies
Swapped icon for milk interaction
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench
Makes it easier to setup new items and removes a big string comparison client side
Swapped the eat sfx for drink on milk
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
- Fix hair and eyebrows being overriden
- Support charater slot in connections trings
Harvesting a sheep will now reward you with the wool that was on it at the time of death
Fixed server compilation causing the visible lead mechanic not working in builds
Fix debug collider shader only drawing one pass
Lambs no longer drop dung (syncs them up with calves)
Fix sheep not dropping dung
New mutton pie with rich version
Increases the speed that livestock animals bond to the player, also prevents bulls from charging
Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
New beef pie
Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories)
More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery)
Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
- Pass appearance in client ready
- Save everywhere as character appearance proto rather than a string representation
- More code cleanup
also disable head ik when turn in place is off
Don't show the mount animal prompt if no animal is being led by the player
Allow a mounting slot to control which animal type it supports (large/small)
Cows no longer fit in the small flatbed, need to use the large flatbed
merge from animation_jobs_ik
Fix limb twisting on the wrong axis
- Ability to limit changing race/gender from predefined steam id original
- Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server
- Ownership checks
- Greatly clean up the player customisation backend
Hooked up mounting animations
merge from store_emptyinv_fix
Fixed one more way for the store to break when you have no items
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Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
Fix sheep material looking wrong when dung gene is maxed out
Experimental livestock name localizations
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Update: HttpImage - add option to use a best-fit mip
- move httpimage comp to image on OverlayCarouselButton
Tests: navigated to pack pages
Biofuel rig fixing liquid joint not being centered
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled
- will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
Optim: convert overlay's carousel buttons to lazy load missing sprites
- also cleaned some now-dead properties
Tests: navigated to pack overlay page with both failloads 0 and 1
merge from base_occlusion -> main
500 extra bases from the server save
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects
- add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
merged 3p_melee_animsystem_updates
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
removed 9 further orphaned holdtype controllers no longer needed
removed old unneeded holdtype controllers