120,344 Commits over 4,018 Days - 1.25cph!
Expose position setting methods just like the line renderer
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
boomerang_condition_fix -> jungle_update
Ensure boomerang is losing condition
Limit croc stamina, croc now become slow again after sprinting too long
Make crocs give up chase on land faster when players run away alongside the river instead of away from it
jungle_update -> boomerang
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
Tests: perf test to measure ServerProfiler overhead
Going to try a different internal storage approach to make future changes easier (and potentially faster)
Tests: ran the new tests
Adding view model camera animation files for pistol set
Viewmodel camera animation set up for all pistols
Fix new animals sinking below tunnel entrance grate visually
Auto switch when looking at compatible building blocks
Can select different skins for wall, floor and ceiling
Updating wood armour gloves prefabs
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
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Increase duration of inacpacitate dart vision debuff
Fixed viewmodel reference on prefab
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
Possible VineMountable.OnFlagsChanged NRE fix
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fixing some baked LODs materials that did not save properly on the branch they came from
+some rebakes
Updating coconut armour viewmodel skinning
Changed branch physics surface to wood
Bunch of cleanup/refactor after changes.
fixed a bunch of spots where environment volumes were too small in caves
fixed some cave segments close to the exits being 'no sunlight'
S2P
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Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back)
Deleted an unused effect file.
renaming of files for dlc gesture
jungle ruins s2p to refresh collider changes
Merge from jungle_update (fix animals sliding and a NRE)
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
Fix being able to kite croc around foundation
Fix NRE in tiger and croc corpse dragging
Set correct material collider to fix impact sounds.
merge from laserdetector_ai
Laser detector now detects horses (and anything on the AI layer)
merge from lootdestroy_corpse_fix
Bypass storage container loot destruction if about to spawn a corpse
Fixes vending machine only dropping 25% of their loot in softcore