reporust_rebootcancel

120,344 Commits over 4,018 Days - 1.25cph!

7 Minutes Ago
Expose position setting methods just like the line renderer
12 Minutes Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
13 Minutes Ago
Updated arms armor icon
26 Minutes Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
37 Minutes Ago
jungle_update -> Aux3
39 Minutes Ago
boomerang_condition_fix -> jungle_update
39 Minutes Ago
Ensure boomerang is losing condition
43 Minutes Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
1 Hour Ago
jungle_update -> boomerang
1 Hour Ago
WM prefab and UVsets
1 Hour Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
2 Hours Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
2 Hours Ago
merge from main
2 Hours Ago
Adding view model camera animation files for pistol set
2 Hours Ago
Viewmodel camera animation set up for all pistols
2 Hours Ago
Fix new animals sinking below tunnel entrance grate visually
2 Hours Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
3 Hours Ago
Updating wood armour gloves prefabs
3 Hours Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
3 Hours Ago
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4 Hours Ago
Increase duration of inacpacitate dart vision debuff
4 Hours Ago
Fixed viewmodel reference on prefab
4 Hours Ago
merge from jungle_update
4 Hours Ago
cherrypicking 119469
4 Hours Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
4 Hours Ago
Possible VineMountable.OnFlagsChanged NRE fix
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
5 Hours Ago
Updating coconut armour viewmodel skinning
5 Hours Ago
Changed branch physics surface to wood
5 Hours Ago
Bunch of cleanup/refactor after changes.
5 Hours Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
6 Hours Ago
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6 Hours Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
6 Hours Ago
renaming of files for dlc gesture
Today
jungle ruins s2p to refresh collider changes
Today
Merge from jungle_update (fix animals sliding and a NRE)
Today
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
Today
Fix being able to kite croc around foundation
Today
Fix NRE in tiger and croc corpse dragging
Today
Merge from jungle_update
Today
Merge from snakes
Today
Merge from jungle_update
Today
Compile fix
Today
Set correct material collider to fix impact sounds.
Today
merge from laserdetector_ai
Today
Laser detector now detects horses (and anything on the AI layer)
Today
merge from lootdestroy_corpse_fix
Today
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore