reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

10 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
10 Years Ago
Clamp graphics.af between 1 and 16
10 Years Ago
NRE handling
10 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
10 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
10 Years Ago
Blood....so much BLOOD.
10 Years Ago
Water: white/black movement lines fix attempt
10 Years Ago
more blood stuff
10 Years Ago
Bullet entry wound decal
10 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
10 Years Ago
First pass blood impact FX assets
10 Years Ago
Added deploy volume that uses the entity bounds for its placement check
10 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
10 Years Ago
Merge from main
10 Years Ago
Missing files.
10 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
10 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
10 Years Ago
Savas loot tweaks. Quicker respawns.
10 Years Ago
Conventional Savas load fix.
10 Years Ago
Fixed DoF ignoring water
10 Years Ago
Rebuilt shader variants
10 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
10 Years Ago
Unity 5.2.0p1
10 Years Ago
fixed heli bullets visually penetrating bases
10 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
10 Years Ago
▍▉▉▌▅
10 Years Ago
Network++
10 Years Ago
Updated RustBuilder
10 Years Ago
Spelling error in timer
10 Years Ago
Bow ironsights
10 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
10 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
10 Years Ago
Fixed gUserMinAniso < 1 occurences
10 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
10 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
10 Years Ago
Fixed performance tracking prefab not being spawned in the editor
10 Years Ago
CraggyIsland update
10 Years Ago
Fixed some decal projection distances
10 Years Ago
Fixed hang/crash when changing quality setting in GL/OSX
10 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
10 Years Ago
More server time warnings
10 Years Ago
Better item drag and drop on behaviour with items with slots Keypad.Period toggles DOF now (instead of Keypad.divide)
10 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
10 Years Ago
Fixed deploy volumes of all external walls being far too small
10 Years Ago
Process all deferred actions in FinishedLoadingRoutine
10 Years Ago
Fixed building block demolish/rotation ability sticking if server restarted at the right time Fixed crossbow holosight angle Fixed player spectate printing the entity name instead of the player name
10 Years Ago
Temp metal bullet decal Z fighting fix
10 Years Ago
explosions are HDR
10 Years Ago
Gate lock positions
10 Years Ago
Clothing material tweaks Network Protocol++