userMartyn Chapmancancel
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1,259 Commits over 487 Days - 0.11cph!

10 Months Ago
Merge from naval_missions
10 Months Ago
Remove repeated allocations from getting missions from the mission manifest
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_update
10 Months Ago
Fix issue causing low ammo indicator to be always on
10 Months Ago
Merge from main
10 Months Ago
Merge from remove_client_mission_state_requests
10 Months Ago
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
10 Months Ago
Add 5s time cap to client requesting update to mission states
10 Months Ago
Merge from client_request_mission_states
10 Months Ago
Merge from space_station_weapon_skin
10 Months Ago
Fix warning spam on viewmodel
10 Months Ago
Boost visibility of display back elements
10 Months Ago
Ammo display llight now works again, and apply fade in to light intensity on deploy
10 Months Ago
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission - Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission - Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
10 Months Ago
Rebuild phrases
10 Months Ago
Merge from main
10 Months Ago
Merge from naval_update
10 Months Ago
Dialogue adjustment for Floating Citizen
10 Months Ago
Dialogue fixes for Lumberjack and Floating Citizen
10 Months Ago
Merge from readout_animations_fix
10 Months Ago
Update viewmodel prefab with new mesh renderer display fixes
10 Months Ago
Merge from /naval_update/lr300_space_display_animations
10 Months Ago
Merge from item_ownershipsshare_free
10 Months Ago
Free ownershipShared list if not null on Item pool reset
10 Months Ago
Make ammo readout animations work with new mesh renderers
10 Months Ago
Merge from changeset 138978 (mission change and leak fix)
10 Months Ago
Merge from naval_missions
10 Months Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
10 Months Ago
Merge from naval_missions
10 Months Ago
Merge from changeset 138975 (another leak)
10 Months Ago
Another leak 💦🔧
10 Months Ago
Merge from changeset 138967 (fix leaky lists)
10 Months Ago
Merge from naval_missions
10 Months Ago
Fix leaky lists on the server relating to missions
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
11 Months Ago
Don't error log about out of bounds if mission has no rewards, just return
11 Months Ago
Fix y offset not working
11 Months Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
11 Months Ago
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11 Months Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
11 Months Ago
Merge from naval_missions
11 Months Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
11 Months Ago
Merge from naval_missions