userMartyn Chapmancancel
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769 Commits over 365 Days - 0.09cph!

Rename vent blocker entity for consistency Rebuild manifest
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
Yesterday
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
Yesterday
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
Yesterday
Add airfield and supermarket to procgen test map
Yesterday
Post merge fixes
Yesterday
Manifest, localization
Yesterday
Manifest, codegen, localization
Yesterday
Merge from apartment_complex_monument Was easier than merging from main as this branch contains an earlier merge from apartments
Yesterday
Merge from main
2 Days Ago
Merge from findobjectsoftype_replace
2 Days Ago
Merge from main
2 Days Ago
Merge from setflag_change
2 Days Ago
Merge from main
3 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Merge from editorshortcut_selectprefabroot
3 Days Ago
Merge from lr300space_display_fix
3 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
3 Days Ago
Compile fix
3 Days Ago
Merge from main
6 Days Ago
Fix compile error
6 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
7 Days Ago
Give barricades blocker its own protection property asset
7 Days Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
7 Days Ago
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
7 Days Ago
Manifest Codegen
7 Days Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
8 Days Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
8 Days Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
8 Days Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
8 Days Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
8 Days Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
8 Days Ago
Merge from main
9 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
9 Days Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
10 Days Ago
Merge from main
10 Days Ago
Fix buttons always showing as red at lower LOD
10 Days Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
10 Days Ago
Merge from m16a2
10 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
11 Days Ago
Update vm attachment prefab to use complete new FBX asset
11 Days Ago
.meta files
11 Days Ago
Merge from M16A2
11 Days Ago
Update manifest
11 Days Ago
Merge from main
11 Days Ago
Merge from main
14 Days Ago
Allow toggling more than one gameobject based on ammo > 1