userMartyn Chapmancancel
reporust_rebootcancel

225 Commits over 122 Days - 0.08cph!

4 Hours Ago
- Changes to how conversation data is saved from the dialogue editor graph - Fix oil rig mission item shortname - Dialogue options populated through a mission list node now display a mission icon next to the dialogue choice, indicating the option is a mission name. Added flex elements to dialogue option UI to support this - Fixed issue where displayed dialogue option number could be wrong when displaying a mission list node - Can now talk to NPC's whilst using noclip
Yesterday
Post merge fixes: - Fix phrase conflict - Rebuild manifest
Yesterday
Fixes for Lumberjack and Outpost scientist NPC's
Yesterday
- Add mission relating to underwater labs, given by fishing village Divemaster - Some small improvements to existing Divemaster dialogue - Fix dialogue graph node connections not being deleted with the node - Add string identifier field to mission event payload - Dialogue graph now saves before closing due to an assembly reload - Fix NPCMissionProvider releasing the wrong list to pool Some fixes for the boombox as it relates to the new mission: - Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted - Microoptimizations to boombox distance checks
3 Days Ago
Set boat scientist mission hunt objective to only progress if the objective has started
3 Days Ago
Fix potential index out of range exception when displaying mission rewards during conversation
3 Days Ago
Fix mission item pickup being setup wrong on small oil rig
3 Days Ago
Merge from naval_missions
7 Days Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
7 Days Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
8 Days Ago
Reapply oilrig monument changes for mission
8 Days Ago
Merge from naval_update
8 Days Ago
Post merge compile fix
8 Days Ago
Merge from main
8 Days Ago
Fix new notification sounds not responding to volume controls Remove command for debugging oil rig server reset, no longer needed
8 Days Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
8 Days Ago
Merge from naval_update
8 Days Ago
Merge from naval_update/floating_cities
8 Days Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
10 Days Ago
Merge from monument_notification_sounds
10 Days Ago
10 Days Ago
Merge from monument_notification_sounds
10 Days Ago
Fix for oil rig notification not working on server restart 🤞
10 Days Ago
Merge from monument_notification_sounds
10 Days Ago
Potential fix for sounds not responding to volume controls in build
10 Days Ago
Merge from monument_notification_sounds
10 Days Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's
11 Days Ago
Merge from monument_notification_sounds
11 Days Ago
Merge from main
11 Days Ago
Fix issues with oil rig sound notification prefab
11 Days Ago
Merge from naval_missions
11 Days Ago
Reapply monument changes
11 Days Ago
Merge from /main/vm chainsaw update
11 Days Ago
Merge from naval_update
11 Days Ago
Merge from monument_notification_sounds
11 Days Ago
Increment network protocol for new RPC's
11 Days Ago
Restore changes
11 Days Ago
Merge from main
13 Days Ago
13 Days Ago
Apply oil rig changes via S2P Add support for different sounds for large/small oil rig
13 Days Ago
Merge cleanup
13 Days Ago
Merge from main
14 Days Ago
Fixes for hit particle timings
14 Days Ago
Merge from main
14 Days Ago
Merge from naval_missions
14 Days Ago
Fix compile error
14 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
14 Days Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)