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1,259 Commits over 487 Days - 0.11cph!

1 Year Ago
Fishing villages S2P
1 Year Ago
- Changes to how conversation data is saved from the dialogue editor graph - Fix oil rig mission item shortname - Dialogue options populated through a mission list node now display a mission icon next to the dialogue choice, indicating the option is a mission name. Added flex elements to dialogue option UI to support this - Fixed issue where displayed dialogue option number could be wrong when displaying a mission list node - Can now talk to NPC's whilst using noclip
1 Year Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
1 Year Ago
Fixes for Lumberjack and Outpost scientist NPC's
1 Year Ago
- Add mission relating to underwater labs, given by fishing village Divemaster - Some small improvements to existing Divemaster dialogue - Fix dialogue graph node connections not being deleted with the node - Add string identifier field to mission event payload - Dialogue graph now saves before closing due to an assembly reload - Fix NPCMissionProvider releasing the wrong list to pool Some fixes for the boombox as it relates to the new mission: - Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted - Microoptimizations to boombox distance checks
1 Year Ago
Set boat scientist mission hunt objective to only progress if the objective has started
1 Year Ago
Fix potential index out of range exception when displaying mission rewards during conversation
1 Year Ago
Fix mission item pickup being setup wrong on small oil rig
1 Year Ago
Merge from naval_missions
1 Year Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
1 Year Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
1 Year Ago
Reapply oilrig monument changes for mission
1 Year Ago
Merge from naval_update
1 Year Ago
Post merge compile fix
1 Year Ago
Merge from main
1 Year Ago
Fix new notification sounds not responding to volume controls Remove command for debugging oil rig server reset, no longer needed
1 Year Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from naval_update/floating_cities
1 Year Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
Fix for oil rig notification not working on server restart 🤞
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
Potential fix for sounds not responding to volume controls in build
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
Merge from main
1 Year Ago
Fix issues with oil rig sound notification prefab
1 Year Ago
Merge from naval_missions
1 Year Ago
Reapply monument changes
1 Year Ago
Merge from /main/vm chainsaw update
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
Increment network protocol for new RPC's
1 Year Ago
Restore changes
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
Apply oil rig changes via S2P Add support for different sounds for large/small oil rig
1 Year Ago
Merge cleanup
1 Year Ago
Merge from main
1 Year Ago
Fixes for hit particle timings
1 Year Ago
Merge from main
1 Year Ago
Merge from naval_missions
1 Year Ago
Fix compile error
1 Year Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
1 Year Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
1 Year Ago
Revert change to EditorSettings